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Mass Effect: Andromeda, first impressions

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The Mass Effect series has made a name for itself with its complicated relationship building systems, revolutionary save transfer systems and nearly unrivaled story. Needless to say the sequel to the acclaimed trilogy has some big shoes to fill. Unfortunately, it doesn’t seem to be living up to the hype.

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There has been quite a stir around the games janky animation and while this is an issue it is only a visual problem. The game also has a plethora of technical issues; in my 9 hours with the game so far I’ve fallen through the map twice, gotten stuck after a conversation with a crew member once and had rooms completely fail to load numerous times. The animations can be excused but these tech issues have a serious impact on the gameplay.

Companions have also played a major role in the Mass Effect series and this iteration is no different. I’ve already managed to collect 6 crew members and I’m sure there will be more to come. While the companions seem to be going somewhere story wise they don’t have the same charm as their predecessors which is really unfortunate, but it may get better further in.

The voice acting is also a hit or a miss. The main character such as Ryder or his father are voice acted very well (Clancy Brown kills it as Ryder Sr) but the minor characters’ sound phoned in.

All of these negatives have positives to counter act them though. The story so far is very interesting, despite a slow start. The worlds are fascinating and give me the same sense of adventure that I got from the original trilogy every time I landed on a new planet. The graphics (when they aren’t bugging out) are outstanding and bring the world to life.

Overall I feel that the game is deserving of the Mass Effect name. A fantastic story, excellent music and interesting characters are enough to keep me coming back for more and I can’t wait to get back to the game.

Buy Now – Mass Effect: Andromeda deal

I'm a big guy from a small town who adores the video game industry. It's been my dream since i was very small to work in it and im glad i finally get to do that. My favorite games include MGS, Last of us and God of War 3.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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