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Some of you reading this may be intrigued. You thought that only Yooka-Laylee would be the only old-school inspired platformer featuring two heroes this Spring. Nope! Turns out that the team over at Sumo Digital have cranked out their own title in the same vein as Banjo-Kazooie or Spyro. I’ve been paying attention to Snake Pass ever since it was announced for two reasons. It looked incredibly simple yet engaging and overall it appeared to be a “homey” experience. I’m happy to report that it is indeed easy to learn, but hard to master and simply adorable. Yet, it’s marred by a few demanding and punishing sections.

Snake Pass follows our heroes Noodle the Snake and Doodle the Hummingbird. Their carefree lifestyle and land are threatened by an unknown, dark presence that scatters special jewels which control portals to parts of the world. What starts as an adventure to protect their home inexplicably turns into a quest to save the rest of the levels. Honestly, there’s not much plot to the game until the very end and no proper motivation was given for our heroes. At first it was to investigate the strange happens and fix their situation, but no context was given on why they kept going. What little story is revealed is told through Doodle’s speech bubbles and they’re never longer than a few sentences. In fact, the entire game will last about five to six hours on your first run.

Snake Pass Review - A Charming and Punishing Platformer

As for the duo themselves, they’re absolutely adorable and easy to fawn over. Noodle can change expressions automatically or manually, but he looks incredibly cute with the faces he makes, sounds he produces, and other minor mannerisms. Let’s just say that this Snake won’t terrify anyone anytime soon. Doodle acts as the wayfinder of the pair and a means to convey the plot and assist Noodle. He may be hyperactive at times or knowingly annoying with directions, but he too brings his own sense of charm to compliment his partner, who doesn’t really talk. Nevertheless, the two make a good team through gameplay and aesthetics.

The end goal for all fifteen levels is to collect the aforementioned jewels that are spread out through any given area. When they’re found, the jewelry needs to be brought back to each map’s gate. This will open up a portal to the next stage. It goes without saying that the objectives get a little repetitive, but the level design and gameplay more than make up for it. You should know by now that Noodle is a snake. He is the character you control and obviously he can’t run around. The title’s mechanics are all about moving and climbing objects like a…well like a snake. Naturally, the difficulty and challenges will increase the further into the experience you are. So your actions as Noodle will range from simple sliding and slithering to wrapping around and reaching for stability.

Thankfully all the levels are pretty unique and offer their own set of challenges and objects to traverse. One jewel could be simply resting on an easy to reach ledge while another requires climbing through moving poles and ledges. There’s many different scenarios you’ll find yourself in and the repetition of collecting jewels over and over again is masked for the most part. Like dealing with different dangers such as lava pits and spikes. Don’t worry puzzle fans, those are in here too. Besides figuring out how to scale or climb to your destination, sometimes a lever will need to be pulled or a wheel needs turning. These can open up hidden passageways, activate additional footholds (or slitherholds because you control a snake?), and more. None of them were too complex, but you’d need to think instead of pointlessly wandering.

Snake Pass Review - A Charming and Punishing Platformer

Speaking of pointless wandering, Snake Pass is also a collectathon type game. Other than the jewels, there will be many wisps (floating, clear water-like bubbles), and rare coins to collect. The amount and their placement offer a nice reason to venture into every part of a level and nook and cranny. The coins in particular will be the more challenging to acquire. You’ll most likely find these teetering over an edge with only a small pole leading to it or at an impossible spot where you have to travel to insane places no-one would try without feet. They may offer some semblance of replayability thanks to the chapter select, but I found myself ignoring them after awhile because of their positioning.

The piece de la resistance of the gameplay though are the controls. You actually have to slither like a snake. I wasn’t lying in that regard. You push forward with R2, move back and forth with the left analog stick, tighten yourself with L2, and lift your head with the X button. Plus, pressing triangle will make Doodle grab onto Noodle’s tail which gives him a little more momentum. You’ll find yourself learning these buttons easily enough and enjoying their actual implementation. I can’t tell you how much fun I had climbing and sliding around poles, platforms, and other objects without the use of legs. Reaching out with your head looking for your next stable foothold, while teetering over a mile long drop, brings a certain satisfaction to playing.

However, as well implemented as the controls are, there be some serious issues. A handful of occasions require the utmost concentration and near mastery of the controls. For example, a slim, moving platform with strategically aligned poles for wrapping around while a blustering wind pushes you a specific direction, or having to make your way a literal ninety degrees on nothing but moving poles. Literally one wrong slip-up or button push will be your downfall and cause some frustration. To the point where you wonder how a kid would get past this part if they were playing. More or less, difficulty spikes will pop up at random times in the latter half of the game. Your snake pal will die a lot and breaks will be needed.

Snake Pass Review - A Charming and Punishing Platformer

The graphics to Snake Pass are absolutely beautiful. They’re colorful, they pop, and you’ll find yourself taking in the view or surrounding scenery more than once. Of course the sunny levels will be more eye catching in that regard. The way light bounces off everything and the cut of the grass itself is wonderful. Same can be said with the soundtrack (and honestly my favorite part of the game). The bumping and relaxing tunes are incredibly relaxing and a delight to listen to. Even right now I’m humming the main theme from the main menu. Once the soundtrack is made available, a purchasing it I will be.

Snake Pass is a delightful platformer with some frustrating design choices. Still I couldn’t wipe the smile off my face or the desire to play this game after every break. The story may be nonexistent alongside the character motivations, but the gameplay involving snake movements was surprisingly addicting. This is absolutely a title that can be played by children and adults alike to much satisfaction. Just expect the occasional groan when certain platform sections come up.

Review Disclaimer: This review was carried out using a digital code provided by the publisher, with the latest patch available, and on a base PS4.

 

 

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

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CEO of Helldivers 2 commends the remarkable determination displayed by the community during the intense Sony showdown

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The experience for Helldivers 2 players has been quite turbulent lately, and we’re referring to a community that is accustomed to leaping from great heights into the most intense and terrifying battlegrounds imaginable. In the midst of a highly debated PSN account requirement for PC players and facing intense backlash, Sony has made a surprising reversal, yielding to the overwhelming force of public opinion. The CEO of Arrowhead, Johan Pilestedt, has displayed an intriguing attitude throughout this challenging period. He has shown remarkable composure, actively engaging with community managers and experiencing the difficulties they face firsthand.

Pilestedt expressed his admiration for the community’s determination and praised their ability to work together on Twitter, following Sony’s reversal. He sarcastically expressed gratitude towards Sony for their “prompt and efficient choice to make PSN linking optional.”

In the future, Pilestedt expressed his vision of working closely with PlayStation and the players to establish a groundbreaking benchmark for the concept of a live game. The aim is to foster a strong partnership between developers and the community, ultimately resulting in an unparalleled gaming experience.

What are your thoughts on the commotion surrounding Helldivers 2? What are your thoughts on Sony’s involvement, Pilestedt’s attitude, and the community’s reaction? Feel free to share your thoughts in the comments section below.

 

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Hands On: Stellar Blade Nails PS5 New Game + Mechanics

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Stellar Blade is an exceptional game that demands your attention. However, it truly reached new heights after the review embargo was lifted, thanks to the introduction of New Game +. In our review of Stellar Blade for the PS5, we found that one minor drawback was the inability to replay the game. Unfortunately, during the pre-launch period, this author had to start over from the beginning.

Thankfully, none of you will have encountered that problem since the title was updated just hours before its release to include the highly anticipated New Game + feature. This new game+ mode is truly exceptional. As expected, all of your abilities and unlocks carry forward, but the Korean developer has gone above and beyond by expanding Eve’s skill tree with new abilities.

The addition of these new abilities doesn’t exactly revolutionize the game, but it does introduce some fresh tools to your arsenal, ensuring that the gameplay remains engaging. Combine this with some clever enemy placement variations, and you’re practically guaranteed an enjoyable replay. In addition, all of the Exospines and Gear that you unlock in New Game + receive upgrades, enabling you to craft even more powerful builds for Eve.

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Additionally, the number of outfits has been doubled. The skins in the game offer a variety of designs, with some featuring unique custom details. Unlocking all of them again adds an extra layer of enjoyment to the experience. In our comprehensive guide, we have meticulously cataloged all the different outfits and their corresponding unlock methods. So, even if you haven’t quite reached the highly anticipated New Game + stage, you can still get a sneak peek at what lies ahead by following the link provided.

Our only critique of the mode is that the difficulty scaling could be improved. You may find yourself becoming seriously overpowered, even in hard mode. Feeling an immense sense of power is undeniably satisfying. However, it would be even more captivating if Shift Up were to delve deeper into these concepts and introduce additional difficulty levels for New Game +, thereby enhancing the game’s replayability.

It would be great if the developer could consider adding additional modes to enhance replayability. A speed run option could add an exciting element to the game. Rarely does a campaign exhibit the level of tightness and replayability found in Stellar Blade. Shift Up has truly crafted something exceptional, leaving us eager for additional content to be added as the release continues to evolve.

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Have you begun your new game + playthrough of Stellar Blade yet? What are your impressions of the mode, and are there any other post-release additions you would like to see implemented? Feel free to share your thoughts in the comments section below.

 

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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