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Since the release of Hearthstone’s latest expansion, Journey to Un’Goro, many players have complained about the horrible drop rate of useful cards and the increasingly common “coincidence” to receive duplicates of the same card over the cards they actually need. Hearthstone is free-to-play, but for those who want to jump into the competitive scene right away and have a variety of decks to play from the barrier to entry is staggering. A reddit user estimated that it will take roughly $400 worth of Journey to Un’Goro card packs to collect the full set of cards, a price which many are finding too rich for their tastes.

Despite the many issues people have reported with the drop rates in Journey to Un’Goro card packs, Blizzard has insisted the drop rates are as intended and that everything is fine. Reddit user Seaserpent02 wrote a python script that seems to suggest otherwise, however. Using data from over 1000 card pack openings, Seaserpent02 determined the probability of obtaining each of Journey to Un’goro’s cards using a Monte Carlo simulation.

“Five cards were randomly generated in accordance with their rates, and the number of cards collected were tallied. Repeats and all goldens are dusted, and two of each common, rare, and epic card are collected. Once the simulation had a sizable collection and enough dust to craft the missing cards, the number of packs opened was recorded. This process was repeated for 10,000 trials.”

The simulation found that it takes an average of 316 packs to obtain all 135 new Journey to Un’Goro cards. Using the best deal of the $49.99 bundle packs, this would take around $400 dollars to complete. As we mentioned above, trying to get up to speed and competitive in Hearthstone either requires a lot of time or a lot of money, and this price we’ve mentioned is only for the Journey to Un’Goro cards. There are cards from the base game and previous expansions that are still really competitive, so the price just skyrockets from there. It’s definitely possible to climb the Hearthstone ranks with just a single well-constructed deck, but for those who want variety it’s going to be a huge time sink or a punch to the wallet.

Some players have pointed out that this price may be reasonable considering the price of some cards from physical card games, but the difference between games like Magic: The Gathering and Hearthstone is that Hearthstone cards aren’t tradeable or transferable in any way. With physical cards, it’s much easier to sell or trade off what you don’t need. While Hearthstone allows you to disenchant cards and craft the ones you need, the system can in no way compete with the experience a physical card game offers players.

If this price way too out there? Is Blizzard justified in charging $400 for 135 cards? Sound off in the comments below.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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