Whether by popular demand or personal intrigue, I really do enjoy Telltale Games. I’ve played all their series’ and adaptions (minus Game of Thrones as that’s still waiting on my dashboard because I’m not a huge fan of the brand) and will continue doing so until there’s a severe dip in quality. And no not the dip in quality pertaining to technical issues. Those are going to be around forever in Telltale titles it seems. Even though I’m just along for the ride, I enjoy anything that has to do with superheroes. Yes, even before they became cool in the late 2000s. So Guardians of the Galaxy Episode 1 is right there alongside Batman for my idea of a good time.
The story for episode one, Tangled in Blue, follows our lovable misfits in their quest to stop and/or kill Thanos, the Mad Titan. Also known as the guy everyone pretended to know when he appeared in the post-credits scene of The Avengers. In fact, the game literally starts with a distress call from the Nova Corp (galactic police) begging for Star-lord’s help. The rest of the gang is informed and off to face the big baddie. Now in the effort of not spoiling things, let’s just say that except for a few parts this episode will mostly only set up plot points. Not necessarily a bad thing but hear me out.
Major things happen early and the story may feel a bit uneven because of it. The pacing could have used some work and the order of events could be better aligned. In the end we find out that a handful of Kree, a warrior and highly advanced alien race, have survived and want to basically conquer everything with a mysterious artifact. They will be your focus, not Thanos. As I mentioned though, you won’t find this out until the uneven plot of the first episode straightens itself out. Additionally, there’s a few plot contrivances. For example, it’s hard to take a character’s anger over being teased seriously when this same character tried to undermine another person over something he worked his entire life for. Plus, it literally happened just before the pouting began. However, through these issues was definitely an attempt to try something new and not follow a structure that came before. I have to give props for that.
The characters themselves are the characters we know (through comics or the movies), but feel like slightly watered-down versions of themselves. The core aspect and personality traits of each hero remains intact so there’s no need to worry about that. It’s just sometimes an event or dialogue exchange could have been done so much better to truly fit the characters. Still there were moments were I chuckled or cracked a grin because of Drax’s ineptitude, Rocket’s excitement, or Groot’s cuteness. Yes, I called a tree alien cute. We could have received better renditions of the infamous group, but we’re by no means given the bottom of the barrel.
Gameplay is pretty standard if you’re familiar with Telltale experiences. When you’re actively controlling a character, you move around an area and inspect things. If you’re in a conversation or cutscene, you choose what responses to say, and if you’re in a battle, you have to perform a bunch of quick-time events. Although Guardians of the Galaxy has the added feature of talking briefly with comrades through a head piece. For the most part the gameplay takes a backseat to cutscenes and dialogue choices. I know that’s part for the course here, but believe me when I say it’s really evident for episode one.
The choices feel like they have weight as always. Just nothing ever really changes in the long run as always. Also, it’s very clear what choices people will make in this series if the first episode is anything to go by for Guardian’s of the Galaxy. Essentially, you can choose to be a dick or the guy who does what’s right. The ending choice scenes made that very apparent with the huge gap in selection percentage. This isn’t necessarily a con, just something that’s easily noticeable. The voice acting is good though and delivered the decisions I made well enough.
Graphics are an improved bunch thanks to Telltale’s newest engine, that Batman first took for a ride, and present things rather nicely. There were a nice blend of colors and art that popped out because of that. The soundtrack is probably the closest thing to the Guardians of the Galaxy movie. Expect to hear a lot of classic rock or similar tunes throughout your adventure. Star-Lord ain’t no slouch in any form when it comes to taste. Unfortunately, they’re brought down as always due to Telltale Games’ problem with technical hiccups. Framerates will drop, characters will display awkward or cringeworthy expressions, and a few spots of stuttering. Again, something that fans of this developer know all too well.
Guardians of the Galaxy episode 1 straddles the line between doing something different and keeping our heroes in character to mixed results. I suppose I have to ask myself if I’m eager to play the next episode? Yes, but not in the way like The Walking Dead or Tales From the Borderlands. Minus one boss fight (although that one fight has galactic implications) Tangled in Blue starts the series off slow. It attempts to build a world that Telltale can freely play with and, given their track record, I can’t wait to see what they do with it.
Review Disclaimer: This review was carried out using a copy purchased at retail, with the latest patch available, and on a base PS4.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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