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Sometimes I enjoy game companies being cryptic about future game releases, and sometimes I don’t. While SEGA continues to tease a PC version of Vanquish, I personally would prefer instead if the company officially announced the game.

Earlier today, the SEGA Europe Twitter page was updated with the following post:

What is that, a double-headed eagle with a red star on its chest? It’s a widely used symbol associated with empires, both in fiction and reality. A lot of people on Twitter and NeoGAF claimed that post was meant to be another tease for the PC release of Vanquish. As you can see from the picture below, the symbol — the Order of the Russian Star — clearly adorns the armor of the main villain Victor Zaitsev:

Vanquish 2

The “2017” crudely slapped on the top-right corner implies the game will be released on Steam later this year, but the most important piece of information is the timing. The tweet was posted exactly two weeks after the Steam version of Bayonetta was updated with the first tease, a user avatar of Vanquish’s main protagonist Sam Gideon. Perhaps SEGA will tease us with another picture in exactly two weeks, or better yet, actually release the PC version of Vanquish.

We already know PlatinumGames wants to release all of its games on PC, but the company shouldn’t go about teasing its PC ports the same way it did Bayonetta. The PC version of Bayonetta was never actually announced but instead teased via two subtle and cryptic clues. First, on April Fool’s Day, SEGA/PlatinumGames released a free 8-bit Bayonetta game on Steam, which would have been written off as an April Fool’s joke had nothing else come of it. However, the 8-bit game came with achievements that led gamers to the second tease, a website with a countdown timer. Once the timer reached zero, Bayonetta released on PC via Steam. The campaign was simple and effective because it used April Fool’s Day as a red herring. However, now that Bayonetta is on Steam, gamers expect Vanquish and other PlatinumGames games to release on Steam, which diminishes the effectiveness of the current teaser campaign. In all honesty, SEGA should just announce the Steam version of Vanquish.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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