I need to know something: am I psychic? Can I predict the future? I only ask because two days ago, I posted an article saying SEGA should announce the PC port of Vanquish instead of posting another vague and cryptic picture on Twitter. And today, SEGA posted a video announcing the Steam version of Vanquish. Either I’m psychic, or someone at SEGA read my article.
So yea, Vanquish is coming to PC via Steam on May 25th. According to the trailer and the Steam page, the game will feature “unlocked resolution” and “unlocked framerate,” which means gamers with beefy computers can play the game at hundreds of frames per second at 4K resolution.
The good news does not stop there, though. The PC version of Vanquish will also come with all available DLC, which is actually just one pack of weapons: a heavy machine gun useful against lightly-armored enemies, a miniaturized laser cannon, and an armor-piercing pistol. However, including this DLC with the Steam version for free is a welcome gesture, as are the two special pre-order deals. Gamers who pre-order the game will receive special user avatars, wallpapers, a digital soundtrack sampler, and a digital art book. Furthermore, anyone who owns Bayonetta on Steam will receive 25% off Vanquish. The game is already a steal at only $20, which gives Bayonetta-owners even more incentive to buy the game, not that they need it since Vanquish’s high-octane gameplay is incentive enough.
As with Bayonetta, Vanquish will not require a powerful computer. To say the game’s minimum and recommended system specs aren’t demanding despite all of the graphical improvements is an understatement:
Minimum:
OS: Microsoft Windows 7/8 (8.1)/10
Processor: Intel Core i3 (2.9 GHz) or AMD equivalent
Memory: 4 GB RAM
Graphics: Dx9 compliant video card with 1 GB VRAM (Nvidia GeForce 460 or AMD Radeo 5670)
DirectX: Version 9.0c
Storage: 20 GB available space
Recommended:
OS: Microsoft Windows 7/8 (8.1)/10
Processor: Intel Core i5 (3.4 GHz) or AMD equivalent
Memory: 8 GB RAM
Graphics: Dx11 compliant video card with 2 GB RAM (Nvidia GeForce 660 Ti or AMD Radeon R9 270)
DirectX: Version 9.0c
Storage 20 GB available space
While I am normally hesitant to pre-order games, I highly recommend pre-ordering Vanquish. It’s a great game, and you actually save money if you own Bayonetta on PC. Speaking of Bayonetta, the PC version demonstrates that PlatinumGames has almost perfected the art of porting Xbox 360 games to the PC, which means the PC version of Vanquish might just be the definitive version.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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