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As many gamers out there know, after completing their work on Halo: Reach in 2010, Bungie left to work on a new project. After four years of hype and anticipation, Bungie’s new series, Destiny, was released in 2014. However, for fans of previous Bungie series like Halo or Marathon and for gamers excited for something new and different, Destiny had a bit of a rough landing.

When Destiny was released, gamers were met with a very confusing and repetitive experience. Much of the content that had been advertised to the public was absent from the initial launch, such as further storylines including the Awoken Queen’s brother. What content was present was fun to play, but wasn’t explained well. Most of the story ended up being told in out-of-game Grimoire Cards that players would unlock through certain actions in the game and have to read on Bungie’s website. Thus the in-game story was very muddled and often times gamers had no idea why they were doing what they were doing. By the end of the main story, your Ghost asks you if you’re ready to “kill a god” and I know personally all I could think was “is that what I’m doing? Huh….” Even then none of the characters or story were all that particularly memorable beyond the “that wizard came from the moon” line from the beta that turned into a meme.

There wasn’t much of a post-game either. In order to level up beyond level 20, players initially needed to grind the same quests over and over again in order to get the loot necessary for them to level up. Not only was this loot very rare, it barely did anything to boost your level. When I finally beat the initial game and started grinding, beyond continuing to wonder why I’m doing any of it I would just be bored and want to play something else.

All this being said, Bungie really turned the first game around. I wasn’t present for the Dark Below and House of Wolves expansions since I didn’t buy the season pass and had no intention of continuing to play the game initially. However, a friend of mine convinced me to buy the Taken King edition of the game and I was shocked to find how different the game was. There was a greater emphasis on telling the story in the game, Cayde-6 became one of my favorite characters in any game, certain mechanics were changed to allow for easier and more rewarding grinding and loot-based level ups, etc. Year 2 of Destiny was a truly a different beast altogether.

Taken King was a huge addition to the series but Bungie didn’t stop there. They continued to add community events and extra content for free. This made up for a lack of smaller expansions like Dark Below and House of Wolves in Year 2. Each of these events was incredibly fun and consistently kept me playing the game. From there, Rise of Iron came out and, while not as big as Taken King, it continued to improve the Destiny experience for Year 3. It added plenty of new lore and characters and further polished the mechanics that Taken King brought to the table while adding some of its own new features.

Bungie has clearly taken all the feedback it’s gotten to heart and done its best to continue to support the game far more than most developers do for their games nowadays. Destiny has only gotten better with age and while I enjoy it, it still isn’t perfect. Despite its flaws, it managed to keep a good amount of its fan base invested in the game and even brought back a few naysayers like myself. With the promises that Bungie has been making about Destiny 2 and taking into consideration what a labor of love the original game was for the studio, I have no doubt in my mind that this new game will be much better than the first at launch. Destiny 2 stands in a position to be a truly amazing game by taking what worked in the flawed yet fun original Destiny and adding its own new flare to it.

 

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I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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Gaming

The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Gaming

Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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