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Halo used to be a juggernaut in the gaming industry. Its success is the reason the Xbox even exists today, with Halo serving as the system-selling launch title for the original Xbox. When the 360 came around, Halo 3 continued to sell Microsoft consoles and became the highest grossing game in the series. New Halo titles used to be events for gamers and now, we only get controversial or lackluster entries. Worse still, the series seems to be on life support. There’s no 10th anniversary remaster for 3 this year and 343 Industries has confirmed 6’s reveal “won’t be soon.”

Halo’s previous success put it as a solid rival to even Call of Duty. However, Halo 3 was a peak from which things only went downhill for the franchise. The next entry we got in the series was Halo Wars, an RTS made specifically to be played on Xbox 360. While different from past games, Wars didn’t sell anywhere near as well as them. Ensemble Studios, the game’s developers, were even shut down before Wars released due to controversy with Bungie.

Then came Halo 3: ODST which, while most applauded what content it had, was panned by many critics. The biggest complaint was that it cost $60 but felt more like Halo 3 DLC than a full game. The final game made by Bungie was Halo: Reach. While many applauded it as a quality send-off from Bungie, many others weren’t fans of the gameplay changes. From what I noticed, this was where the first major wave of people left the fandom.

Bungie left to work on Destiny and 343 Industries was created by Microsoft to continue work on the series. Their first big project in the series was a remaster of Combat Evolved and, despite positive reviews, it wasn’t anything new. Halo 4 ended up being 343’s first big expansion of the franchise. It ended up being an incredibly polarizing game due to major changes in aesthetic, gameplay, and music. This game marks the beginning of the 343 era, but that also meant that Bungie purists lost interest in the series.

From here on Microsoft decided to release a bunch of minor games. We got Spartan Assault and Spartan Strike, a duo of top-down shoot ‘em ups that went under the radar of most gamers. When the Xbox One came out, we got our first teaser for future Halo projects. This included hints at a new game, a mini-series, and even a Steven Spielberg-produced TV show. However, next to nothing shown at the E3 2013 conference ending up coming to fruition for the series besides the Ridley Scott-produced mini-series.

Then 2014 came around and we got the remaster of Halo 2 with The Master Chief Collection. Hyped as potentially being the first system-selling game for the Xbox One, it ended up being incredibly disappointing, with a plethora of bugs and shoddy multiplayer servers. Once more, many fans lost faith in the series. Halo 5: Guardians looked to rectify these mistakes the next year, but it ended up being the most polarizing entry in the series. Most agreed its multiplayer was fantastic. However, it shipped with a campaign many found short and uneventful, it added micro-transactions to the series, and it didn’t even have split-screen.

This game ended up being the last straw for many, myself included. I’m personally no longer excited about this franchise’s future. Halo Wars 2 was a breath of fresh air, but it wasn’t fantastic and it seems to be all we’re getting this year from 343. There are still plenty of chances for announcements throughout the year, but if 343 didn’t have anything to show at E3, that’s most likely a false hope. As bleak as things seem for Halo, 343 seems to be taking their time and focusing their resources on 6. Here’s hoping that the series can regain its lost fanbase and become a respected shooter once more.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

Are you eagerly anticipating what Absurd Ventures has in store for us in the coming years

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Activision has recently announced the establishment of a new studio, Elsewhere Entertainment, located in Warsaw. The studio has been entrusted with the exciting challenge of creating a groundbreaking AAA franchise that will captivate players with its immersive storytelling and innovative gameplay. A significant number of employees were let go by the large corporation after the completion of Microsoft’s acquisition of Activision Blizzard King earlier this year.

According to IGN, Activision made the announcement in a blog post, sharing that the team will be based in Poland with additional resources in the US. The studio has assembled a team of highly skilled individuals who have worked on acclaimed titles such as The Last of Us, Uncharted, The Witcher, Destiny, Far Cry, and Tom Clancy’s The Division.

Activision’s response to IGN’s request for a studio logo or official artwork was rather unconventional. Instead of providing the requested materials, they sent over the Cambridge University dictionary definition of the word “elsewhere.”. However, with a discerning eye, one may catch a glimpse of something lurking in the background. The publication acknowledges that, whatever it may be, it has no connection to Call of Duty. Elsewhere Entertainment has been granted full access to Activision’s extensive resources and cutting-edge tools, enabling them to further enhance their production and development capabilities. We may have to wait a while before we find out what they have in store for us.

Curious about Activision’s latest venture, Elsewhere Entertainment? Opening a new studio after numerous layoffs—is it a tasteless move or simply another harsh reality of the video game industry? Feel free to share your thoughts in the comments section below.

 

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Gaming

Rockstar Co-Founder Dan Houser is currently working on the development of an exciting new ‘Open World Action-Adventure’ game

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Last year, we reported that Rockstar co-founder Dan Houser had launched a new studio called Absurd Ventures, with the aim of developing original IP for all platforms and formats. The new outfit has recently started development on a game that boasts top-notch combat and third-person action in a variety of game modes.

This information is available, as Eurogamer discovered, from a recent job listing on the developer’s website. The company is looking for more people to join their team and contribute to an “open-world action-adventure game.”. According to Eurogamer, it seems that the project they are working on is still in its early stages. They are currently in the process of hiring for important positions like lead designer, lead gameplay designer, art director, and technical director.

Absurd Venture is dedicated to crafting immersive narrative experiences across a wide range of mediums, such as games, animation, books, graphic novels, live-action, and scripted podcasts. Their mission is to create captivating worlds, compelling characters, and engaging stories that span diverse genres. The former vice president of writing at Rockstar, who co-wrote both Red Dead Redemption games, has recently joined the studio. Additionally, Lazlow Jones, a former writer and producer at Rockstar, has also come on board.

Are you eagerly anticipating what Absurd Ventures has in store for us in the coming years? Feel free to share your thoughts in the comments section below.

 

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Assassin’s Creed Shadows, the physical version, requires an online connection for installation

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Players who choose to go with a physical copy of the recently announced Assassin’s Creed Shadows will need an Internet connection in order to finish the installation. This is unlikely to pose a problem for most Ubisoft fans, but it does align with a trend that is worth mentioning. It follows a requirement that was initially introduced in 2023’s Avatar: Frontiers of Pandora and will also be the case with the upcoming Star Wars Outlaws.

As reported by VGC, pre-orders for the game are now available, and a notice on the front box art at retailers such as Best Buy and GameStop states: “Internet connection is necessary for game installation.” For Avatar, players had to install a day-one patch before being able to start the game. However, both Shadows and Outlaws come with a warning prominently displayed on the front of the box.

The lack of a clear explanation for this requirement raises concerns about the long-term preservation of the game, particularly if the servers are eventually shut down. In December, Ubisoft made the decision to delist the original The Crew, effectively ending its run. This unfortunate event may not be the last time we see a game meet a similar fate.

What are your thoughts on Ubisoft’s requirement of an online connection for the installation of its flagship games? Feel free to share your thoughts in the comments section below.

 

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