Connect with us

The video gamer community is full of people who create fan games that tribute their favorite video games. These fan games are a labor of love, and while not all of them are good (most suck if I’m being honest) quite a few gain the attention of the general gaming public and AAA game developers. However, some companies love to send cease-and-desist letters to the people who make these fan games (coughNintendocough), while others are more open-minded. It does my heart good when a large AAA development studio gives its blessing to the tiny team behind an ambitious fan game.

Enter Installation 01. No, it’s not the building where the U.S. government stores the Arc of the Covenant, it’s the name of a Halo fan game. Installation 01 recreates the multiplayer components of Halo 2 and 3 with the Unity engine and, when released, will be free for PC gamers. Installation 01 nails the look and feel of classic Halo, but that’s where the game runs into legal problems. Does Installation 01’s mere existence violate any copyrights? Is the game even allowed to exist? According to the dev team’s latest blog post, the answers are a resounding no and yes respectively.  Sorta.

According to the announcement, the team behind Installation 01 has been in touch with current Halo developer 343 Industries for the past several months. The Installation 01 team shared a lot of information with 343, including development plans, planned content, and the release schedule. The Installation 01 project manager and lead, referred to as Church (a reference to the character of the same name from the web series Red vs. Blue), participated in a phone meeting with 343 and was pleased with the result:

“We are happy to announce that the outcome of the call was both incredibly information and very positive! Through these interactions we have ensured that Installation 01 is not under any imminent legal threat, provided we remain non-commercial in nature and scope, and continue to follow Microsoft’s Game Content Usage Rules to the letter. We are now able to say with certainty that Installation 01 will never be accepting donations. We also will not be selling i01 or Halo related merchandise. This is to keep a respectful distance between us and Microsoft’s intellectual property. It is also important to note that these rules and assurances from 343 are specific to Installation 01 as a project, and should not be interpreted to apply elsewhere. Through ongoing communication with 343 Industries we hope that we, as a fan project, can continue to be a positive driving force within the Halo community.”

In other words, as long as Installation 01 remains free to play and the developers never receive any money for the project, even if it’s a thank you gift of $1 from a random fan, 343 and Microsoft will not take any legal action. This decision does not mean 343 or Microsoft actively support the development of the game, just that the companies have adopted a laissez-faire attitude. From what I have seen, Installation 01 looks very promising and will definitely scratch the itch PC gamers feel for a proper Halo game on the PC, especially since Halo Online (a free Halo multiplayer game for PC designed for Russian audiences) was axed back in 2016. I personally look forward to the official release of Installation 01.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Star Wars Outlaws PS5 Demo Falls Short of Delivering the Full Experience, According to Critic

blank

Published

on

blank

Star Wars Outlaws, although it appeared visually stunning during Ubisoft’s livestream earlier this week, has received some criticism for feeling somewhat outdated. A preview unfavorably compared the release to Uncharted: Golden Abyss, the PS Vita exclusive spin-off that was launched in 2011. However, according to the creative director, the sampler is merely a small taste of what the full experience has to offer.

“When entering a show of this nature, where you’re finalizing a game’s production, you’re faced with numerous decisions. Our producer limited us to just one demo for all the shows we would attend throughout the year, such as Gamescom and Comic-Con,” Julian Gerighty explained in an interview with VGC.

He explained that the events are designed to cater to both consumers and journalists. To ensure an engaging experience, they opted for a 20-minute format that offers a diverse range of content and showcases different game systems. However, they intentionally avoided showcasing the open-world experience at this particular event, as they plan to unveil it during the studio tour and preview event. This will be a brief overview, more of an appetizer than a full meal when it comes to the game.

According to Gerighty, the developer Massive Entertainment has crafted a highly engaging game, with only a portion of its greatness showcased here.

Admittedly, the comments do make sense. It’s common knowledge that creating demos requires a significant amount of the team’s focus. If a game plans to showcase itself at consumer conventions, it can’t just offer a short gameplay experience of two or three hours. That simply won’t suffice when attendees are patiently waiting in line. This seems to be just a subpar demo, which is unfortunate. However, it may not be something to worry too much about in the end.

Continue Reading

Gaming

The Sky Breaker Pierce DLC for Avatar: Frontiers of Pandora comes out in July for PS5

blank

Published

on

blank

Ubisoft has given us our first look at The Sky Breaker, the first DLC story pack for Avatar: Frontiers of Pandora. In it, a strange shadow will appear in the sky and threaten the Na’vi clans, who just can’t seem to get a break. It comes out next month on PS5, on July 16th.

A new part of the Upper Plains called “The Heart of the Plains” can be reached by taking the Sky Breaker. Some well-known biomes have changed into new types, and there are also many new ones. Of course, the RDA has also sent out new types of enemies, so you need to be careful. The good news is that not everything is bad. During the Na’vi Festival of Games, players can look forward to timed tasks that are a little less scary. Secrets of the Spires, another story pack, is still planned to be added to the game at some point.

Continue Reading

Gaming

Unknown 9: Awakening displays significant potential, once the narrative takes a backseat

blank

Published

on

blank

Stepping into the deepest recesses of Bandai Namco’s domain at Summer Game Fest Play Days, we were immersed in the captivating realm of Unknown 9. This expansive narrative transcends traditional boundaries, encompassing comics, novels, podcasts, and soon, a thrilling video game. This project displays a remarkable level of ambition, with commendable effort put into constructing a captivating universe. However, it is only when we look beyond the specific names and terms that Unknown 9: Awakening truly reveals its potential.

However, if we attempt to comprehend it, so should you. The Unknown 9, as the name suggests, are immortal beings who possess a profound connection to The Fold, an enigmatic parallel dimension. It is believed that they have observed the entirety of human existence, yet the reason behind their vigil remains a mystery. There is a group called Quaestors who strongly believe in the profound wisdom and power of the number 9. Interestingly, these individuals have formed themselves into two distinct factions. The Leap Year Society is dedicated to uncovering the mysteries of the number 9 and sharing its knowledge with humanity, all in the name of progress and benefit for all. Meanwhile, The Ascendants are determined to obtain this knowledge exclusively, with the goal of disrupting the repetitive pattern of humanity’s tumultuous past.

Haroona, our protagonist, possesses the ability to access The Fold, which grants her unique and extraordinary powers, including the ability to Step. She has the ability to briefly enter The Fold, allowing her to take control of individuals and manipulate various objects. She is driven by an unwavering determination to avenge her father’s death at the hands of Vincent.

The abundance of context provided here is crucial for establishing an intriguing narrative, although it can be quite overwhelming to process. Thankfully, based on the gameplay footage we were presented with, it seems that the game is coming along quite well. This action adventure game focuses heavily on combat and incorporates Haroona’s supernatural powers.

blank

She can step into enemies to take control of them for a short time. When she does, you can control what the enemy does next. For example, you could hit a close danger or shoot another enemy. When she comes back to her own body, these things happen, and the bad guys basically kill themselves. Of course, Haroona can only use this skill very rarely, but it gives her an advantage even when she is surrounded.

You’ll be able to use this more often as the game goes on, but it’s still limited. You’ll also be able to unlock other skills along three paths. We’ve been told that you won’t be able to get all of these skills at once, so you’ll have to pick and choose which ones to use. But even though Stepping will become more common, enemies will take steps to stop it. A part of our hands-off practice happened at an enemy outpost where they had set up a zone that stopped people from stepping on it. You can’t use any of Haroona’s special abilities in that area, but you can sneak through and turn off the machine if you stay out of it. It looks like each task will have at least two different ways to complete it.

The Stepping concept seems like it could be very useful, even though we didn’t get to play it. You can set up some cool combinations, like having one enemy fire their gun at an explosive where other enemies are waiting, then having a different enemy attack the first enemy. It will also be used to solve simple puzzles and look around, since Haroona can also push and pull things. As you explore, you’ll find items that give you more information, and a beautiful journal will keep track of everything you’ve learned.

Even though the main story is a little hard to follow, Unknown 9: Awakening is a really fun game anyway. Keep in mind that each story in the larger world can be read on its own, so you don’t have to connect with the others if you don’t want to. Even so, it feels like a lot to think about. Since the game isn’t coming out until Fall 2024, we should be able to play it soon to see if the gameplay is good enough to keep it going.

Continue Reading

Trending