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Friday the 13th’s Road To Redemption

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Friday the 13th was probably one of the most anticipated games in recent years. The developers at Gun Media and Illfonic funded the movie based game using Kickstarter with a base goal of $700,000. The game was able to reach its goal and then some, finishing with $823,000. Fans were extremely excited at the possibility of being able to play as Jason Voorhees and slay some camp counselors.

The teams got to work at creating a Friday the 13th game that was true to the films. Something that fans of the series could be proud of because that’s what the creators are, Fans. This was definitely a game built with that in mind and you could feel it as you played it. Each intricate detail from Jason’s skins or kill animations. You really feel like a lot of heart was put into the game.

Unfortunately, the game’s launch was plagued with server issues and bugs that, for some, made the game unplayable. Though it seems pretty regular with any hotly anticipated game and for smaller independent developers no less. There are things that development teams don’t fully anticipate amidst production. The team quickly worked day and night to fix things and make the game more stable. Though it seemed like as they fixed one issue another popped up. 

The team actually opted to skip E3 entirely to work on fixing the game and making things right with the fans. They released a video apologizing for the early issues in the game, then offered fans a free Jason skin from the original Friday the 13th NES game. The skin was basically all purple with a teal mask and hands. Gun Media even offered a unique chiptune track to go along with that retro game feel. It’s so funny to hear while the fearsome Jason is hunting you with a machete. The music even made me want to prolong the chase to listen to the full track. It’s a pretty catchy tune. Additionally, the developers hosted a double-xp weekend with a free 13,000 points in-game currency. It was clear that they were trying their hardest to make things right with fans.

As they move forward with the game. The developers are focused on increasing stability and adding more features to the game. Included in the FAQ section of the Friday the 13th website is an answer to where the game is likely to be heading next.

The game will include single-player, however, it will come as an update in Summer 2017.” included in the answer as well as, “Single player will consist of objective-based missions where you take control of Jason. You’ll get to see missions that will remind you of the movies, as well as entirely new scenarios to sink your machete into! We will also include offline counselor bots that you’ll be able to fight against without needing an online connection!”

So, while the game has had it’s bumps and obstacles to overcome, the future looks bright for Friday the 13th. In my personal experience with the game and the team, They’ve worked their tails off trying to fix things and continue to give you a fantastic game true to the movies. I know the early problems may have been frustrating but the game has come a long way and it’s finally looking towards adding new features soon.

In a somewhat short review, The game does a fantastic job at keeping you on the edge of your seat. Not just as a counselor, but as Jason as well. Being Jason is just as stressful to make sure those pesky counselors don’t escape. It can get pretty rage inducing when one of those tricky counselors pulls the jukes on you with a car. Or even being shot in the face by Tommy Jarvis, knocking you out for what seems to be an eternity. This game is so much fun and it’s even better with a group of friends. The key to this game is communication. Whether it’s just working together to escape or roleplaying the entire game. Communicating with the other counselors and even Jason, make this game totally worth the price. Especially with everything being fixed, the team listening to the community, banning the cheaters, and looking forward to the new features. Grab this game and head out to murder those dirty camp counselors or show Jason who’s the real boss in Friday the 13th.

The limited exclusive Savini Jason skin for Kickstarter backers.

The limited exclusive Savini Jason skin for Kickstarter backers.

From the games website: “Friday the 13th: The Game is a third-person horror, survival game where players take on the role of a teen counselor, or for the first time ever, Jason Voorhees. You and six other unlucky souls will do everything possible to escape and survive while the most well-known killer in the world tracks you down and brutally slaughters you.” Friday the 13th is available now on Steam, Playstation 4, and Xbox One. You can learn more about Friday The 13th on its official website.

Hello, everyone! My name is Josh aka DrnkOnShdws(Drunk on Shadows). I'm a partner with Microsoft's live streaming service called Mixer. I'm a straight up geek. I love video game, comics, movies, and tv. Superhero stuff, Sci-fi stuff, I love it all. Thanks for being here!

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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