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The Developers of Mario + Rabbids on Working with their Childhood Heroes

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One of the best moments of E3 wasn’t necessarily a game reveal, though it did come during one. Viewers of the Ubisoft conference will remember a heartwarming moment between Shigeru Miyamoto and Davide Soliani, when the Nintendo legend talked about working with the Ubisoft developer on Mario + Rabbids: Kingdom Battle. Soliani could barely hold himself together, waving to the camera and holding back tears as he thanked Miyamoto.

This was the end of a mo20-year 20 year long journey Solani took in Miyamoto’s footsteps towards this game. In an interview with GamesIndustry.biz, he talked about the Nintendo developer’s influence on his career. “Miyamoto-san is the main reason why I do this,” he said. Soliani met Miyamoto after the release of his second game, Jungle Book: Mowgli’s Wild Adventure for the Game Boy:

“I was super proud of it. I remember a review saying that it seemed like a Nintendo game. So the first time I went to E3, I brought my Jungle Book game and I met Miyamoto. But I was so shy, like a little kid, that I just gave him the game and asked him to sign it, without even saying hello, presenting myself and explaining that this was my game. So, Miyamoto-san looked at the box like: ‘Hmmm, this isn’t my game.’ But he signed it anyway because he is such a gentle guy. When he gave me the signed game, which of course I still have, I went out of E3 and cried like a baby.”

In 2002, on a press tour for Wind Waker, Miyamoto came to Milan, where Soliani lives. Soliani called every four and five star hotel to find out where Miyamoto was staying. He waited in the rain for hours until he saw Miyamoto, and he gave him all of Ubisoft Milan’s games. “I’m clearly quite crazy. I am a fan. I recognize that it’s not super rational.”

Soliani was again able to meet his hero in 2014, when he pitched the game to Miyamoto at E3. Miyamoto was impressed with the game, as well as Soliani.

Soliani got to work with another hero, Grant Kirkhope, composer for Banjo-Kazooie and Donkey Kong 64. It turns out, however, that Kirkhope was just as overwhelmed with the project. He thought he was being brought in to compose for a new Rabbids game, so when he found out Mario was involved, he was shocked into silence. “It struck me… how on earth was I going to write music for Mario after Koji Kondo, who is the greatest games composer in the world?” He continued, “It was super exciting, but it was massively scary. Getting to touch Mario in any capacity… it’s the holy grail.”

Leading up to this past E3, worries of fan reception scared the team. After all, it is a mix between Mario, Rabbids, and XCOM. When a little information on the game leaked, fans were sceptical as to how it would be received by Mario fans like him:

“When the game leaks, no one is happy. Also, let’s be honest, the reaction at the beginning was not ‘sceptical’ – it was a little bit worse than that. It was quite hard on the team morale to read some of those comments.”

Soliani even told his team to “prepare for the worst” at E3. All of that trepidation melted away, however, when Miyamoto walked on stage. The reaction from the audience was strong, and Soliani found himself overwhelmed with emotion. “It took me like two weeks to process what had happened. After the conference, we were walking the streets and people were stopping us and congratulating us.”

Mario + Rabbids: Kingdom Battle received 37 E3 award nominations, but that certainly pales in comparison to getting the opportunity to work with your industry heroes and an industry-defining series.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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