Connect with us

Gaming

Uncharted: The Lost Legacy Behind-the-Scenes Look

blank

Published

on

blank

Naughty Dog has released a behind-the-scenes look at the upcoming game Uncharted: The Lost Legacy. Creative Director Shaun Escayg and Game Director Kurt Margenau discuss the origin of the story, the relationship between main characters and the villain as well as some new information about game mechanics.

Minor and major plot-points were discussed, such as the object of Chloe Frazer’s journey; the ‘Tusk of Ganesh’. The villain is Asav, described by Chloe as a Warmonger with no war to fight’. Escayg outlines the nature of Asav’s character as ‘he believes he owns rights to [the] land’. History seems important to the story as Asav is said to have ‘fought a war that has gone on for centuries’ but ‘recently he has started rekindling this war for profit’. Nadine Ross is confirmed to have prior contact with Asav.

Lock-picking is a new mechanic we see, from which players can find treasures and weapons. Ultimately, Margenau stressed their intention that ‘the player can decide what to do’, building upon the game’s commitment to ‘give the player more options’. Returning mechanics are confirmed to be rope climbing, driving, the winch and stealth options.

Perhaps the most interesting topic brought up was the ‘buddy system’ which sounds much more developed in Uncharted: The Lost Legacy. Escayg mentions that ‘if our characters in the story aren’t communicating well, or they’re upset, or they’re aggravated it will reflect in the gameplay… you will feel that tension’. The video ends with Nadine punching Chloe in the face; perhaps a demonstration of one of these instances.

We have not seen this kind of integration between narrative and gameplay in the past and it will be exciting to see if Naughty Dog can deliver another successful entry to the franchise to ‘carry on the Uncharted legacy’.

Uncharted: The Lost Legacy comes out on August 22nd for PS4. Scott Lowe, Senior Communications Manager for Naughty Dog, added in the announcement blog post ‘we’ll have more exciting things to share in the days and weeks ahead’ and suggested to ‘keep your eyes peeled and be sure to follow Naughty Dog on Twitter, Facebook, and Instagram to see all the latest.

For the full video, check out the Playstation Blog or YouTube channel.

 

British resident and sucker for over-analysis. Games are the future of Literature and I'll gladly argue that fact for hours.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

blank

Published

on

blank

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

Continue Reading

Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

blank

Published

on

blank

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

Continue Reading

Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

blank

Published

on

blank

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

Continue Reading

Trending