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Lawbreakers Proves Gamers are SICK of Hero Based Shooters

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Guess what guys? The new game Lawbreakers came out and got abysmal sales numbers! Not only that, but the game is almost dead on PC at the moment! Is that shocking to you? Neither to me, because it sends an obvious message that game companies should understand by now. The market is oversaturated with Multiplayer Hero Based Shooters.

It’s always the same thing, a game nowadays has to be “The next eSport game that everyone talks about”; this isn’t exclusive to hero based shooters, mind you. All kinds of games have tried to become accessible or hero based shooters to try and become an eSport of epic proportions. It started with Overwatch but soon other games like PlayerUnknown’s Battlegrounds, Paladins, Battleborn and many other examples started to share the screen.  The audiences naturally would get tired of getting the same game that has a competitive edge to it and nothing more.

Lawbreakers, the game that came out in an oversaturated market.

Don’t get me wrong, I am a competitive gamer. But the market has become ridiculously oversaturated with Multiplayer hero shooters that have the multiplayer feature and nothing else. It’s almost like these games are built with the sole purpose of being multiplayer and that’s about it. And while I accept the idea of having at most 3 games that do this, this is getting too cluttered with games that are structurally the same.

Lawbreakers is one of the examples, which came in a time where we have not one (Overwatch), not two (Paladins). But three examples of Hero based multiplayer shooters (Battleborn), All of these games came in the same time frame of months between each other. And players are essentially being enticed to pick up 4 of the same game with different aesthetics and graphics. Battleborn was the biggest example of how oversaturated the market was.  With the lowest sales numbers between it Overwatch and Paladins.

WIth this in mind, what should entice players to pick up yet another game like Battleborn? Or like Overwatch? Even while the game can co-exist with the two, Lawbreakers is the unfortunate last pick of the four examples I mentioned. And thus, it becomes a pick almost nobody will be getting because they already have one or two games that are similar in structure.

Co-existing is not the same as Cluttering.

Look, it’s not that other games in the genre aren’t welcome to try and be part of the spectrum. But the inherent problem in releasing games in such an oversaturated market is that they’ll get inevitably compared to far more successful titles in the genre. The very first thing people thought of when shown Lawbreakers was “Overwatch”. And is something that the developers of the game got constantly bugged with since the game’s announcement.

Not only that, but the comparison was even drawn by multiple outlets and critics, there was no one time where the game wasn’t referred to as “Overwatch but with X”.

It only takes a single look at the game’s steam charts to see the problem with releasing a game like this in 2017. Because of the saturation in the hero based shooter genre, a lot of players find a very tough sell when it comes to Lawbreakers. Especially since, even with faster gameplay, anti gravity mechanics,5 different game modes and beautiful graphics. it’s still a multiplayer hero based shooter where you shoot down the people on the opposite team to win, like Overwatch.

The game is not bad, it just came at a bad time.

Don’t misunderstand me, I am not calling Lawbreakers a bad game, far from it. The Gravity-Based gameplay is a pretty innovative concept on its own. But what does it mean when the objective of the so-called  “Dark Souls of shooters” is to kill people and do an objective just like with Overwatch? In fact, the question drives further when the gameplay mode “Blitzball” feels very similar to a mode called “Mannpower” in Team Fortress 2.

Now, the developers have already confirmed that they don’t want to steal the gold but rather just be a silver to Overwatch. But the game would’ve been extremely successful have it not been released when we already had multiple examples of Multiplayer Hero Based shooters.

Since the market already had other examples of Hero Based shooters that were already filling the market to the brim. If the game was released, say in 2020 or later. Maybe it would’ve stood on its own after the popular examples like Overwatch died down in popularity.

Why are Hero Based Shooters in the market then?

However, if the release date had to be this year. Why couldn’t Lawbreakers be like Paladins and go Free to Play? The developers stated that it wasn’t a viable business option, and to that I’d say that Paladins has a strong player base and is a great example of a game co-existing with Overwatch.

There are various reasons why the game got this achievement but I believe the most prominent to be due to it being free to play and selling cosmetic items and DLC as microtransactions instead of including them in a full priced game like those “Bullshit” business practices Boss Key Productions didn’t want to imitate.

Good job there, guys, deviate from the “Bullshit” business practices that Overwatch does by selling at the same price as the Anniversary Edition and getting Loot boxes that provide chances to get cosmetics. Truly, the people at Boss Key are breaking from the spectrum.

It’s a simple reality that should be said in a few words. Lawbreakers should’ve been released after Overwatch’s momentum died down, or until Hero Based Multiplayer shooters would’ve become a thing of the past and people began to crave for another game in the genre.

Time to go to the Drawing Board and exploit another Genre

There certainly isn’t going to be any more space for Hero Based shooters this year, even though I’m sure many more will come because marketing executives are pretty slow and out of touch, Not in this month or maybe not this year, but I’m sure we’ll get an announcement at some point or another later down the line.

The fact that the Emoji Movie is a thing is due to Marketing Research telling studios what is popular right now. And multiple companies will do it for the sake of getting a slice of the money pie. But in case you need a reminder, how about we talk about Umbrella Corps.?

Personally, I will keep playing Overwatch competitively and maybe open a Lawbreakers branch in my team if enough people apply for it. The major problem with Lawbreakers was that this model would’ve been perfect for a Fee to Play game. It could’ve been very successful considering the strong points it has, such as the fast paced gameplay.  I am open to new ideas and games of the same genre, but now it’s time to take it down a notch before unleashing the next Hero Shooter.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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CEO of Helldivers 2 commends the remarkable determination displayed by the community during the intense Sony showdown

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The experience for Helldivers 2 players has been quite turbulent lately, and we’re referring to a community that is accustomed to leaping from great heights into the most intense and terrifying battlegrounds imaginable. In the midst of a highly debated PSN account requirement for PC players and facing intense backlash, Sony has made a surprising reversal, yielding to the overwhelming force of public opinion. The CEO of Arrowhead, Johan Pilestedt, has displayed an intriguing attitude throughout this challenging period. He has shown remarkable composure, actively engaging with community managers and experiencing the difficulties they face firsthand.

Pilestedt expressed his admiration for the community’s determination and praised their ability to work together on Twitter, following Sony’s reversal. He sarcastically expressed gratitude towards Sony for their “prompt and efficient choice to make PSN linking optional.”

In the future, Pilestedt expressed his vision of working closely with PlayStation and the players to establish a groundbreaking benchmark for the concept of a live game. The aim is to foster a strong partnership between developers and the community, ultimately resulting in an unparalleled gaming experience.

What are your thoughts on the commotion surrounding Helldivers 2? What are your thoughts on Sony’s involvement, Pilestedt’s attitude, and the community’s reaction? Feel free to share your thoughts in the comments section below.

 

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Hands On: Stellar Blade Nails PS5 New Game + Mechanics

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Stellar Blade is an exceptional game that demands your attention. However, it truly reached new heights after the review embargo was lifted, thanks to the introduction of New Game +. In our review of Stellar Blade for the PS5, we found that one minor drawback was the inability to replay the game. Unfortunately, during the pre-launch period, this author had to start over from the beginning.

Thankfully, none of you will have encountered that problem since the title was updated just hours before its release to include the highly anticipated New Game + feature. This new game+ mode is truly exceptional. As expected, all of your abilities and unlocks carry forward, but the Korean developer has gone above and beyond by expanding Eve’s skill tree with new abilities.

The addition of these new abilities doesn’t exactly revolutionize the game, but it does introduce some fresh tools to your arsenal, ensuring that the gameplay remains engaging. Combine this with some clever enemy placement variations, and you’re practically guaranteed an enjoyable replay. In addition, all of the Exospines and Gear that you unlock in New Game + receive upgrades, enabling you to craft even more powerful builds for Eve.

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Additionally, the number of outfits has been doubled. The skins in the game offer a variety of designs, with some featuring unique custom details. Unlocking all of them again adds an extra layer of enjoyment to the experience. In our comprehensive guide, we have meticulously cataloged all the different outfits and their corresponding unlock methods. So, even if you haven’t quite reached the highly anticipated New Game + stage, you can still get a sneak peek at what lies ahead by following the link provided.

Our only critique of the mode is that the difficulty scaling could be improved. You may find yourself becoming seriously overpowered, even in hard mode. Feeling an immense sense of power is undeniably satisfying. However, it would be even more captivating if Shift Up were to delve deeper into these concepts and introduce additional difficulty levels for New Game +, thereby enhancing the game’s replayability.

It would be great if the developer could consider adding additional modes to enhance replayability. A speed run option could add an exciting element to the game. Rarely does a campaign exhibit the level of tightness and replayability found in Stellar Blade. Shift Up has truly crafted something exceptional, leaving us eager for additional content to be added as the release continues to evolve.

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Have you begun your new game + playthrough of Stellar Blade yet? What are your impressions of the mode, and are there any other post-release additions you would like to see implemented? Feel free to share your thoughts in the comments section below.

 

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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