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For Honor’s Warlord Becomes Useless: The Problem With Nerfs

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Warlord

Recently, For Honor introduced a new patch that aimed to balance one of the supposedly over-powered characters; the Warlord. Ubisoft’s patch-notes read like a last will and testament for players who love the bearded warrior.

Before I get into the details, full disclosure, I am (was) a Warlord main. For those who don’t appreciate the nuances of games like For Honor, there is a level of identification one feels with the available characters and for me that was the Warlord. I liked the defensive potential and the general feel of his movements, quickly deciding that the Warlord was the character I would use more than any other; my special little hero. Imagine the horror you would feel if your favourite character was decapitated.

When I booted up the game hoping to complete my daily orders, I was greeted by a patch download which quickly installed and I began to play. However, every parry or headbutt I performed suddenly felt wrong. My headbutts felt very slow -opponents were even dodging them- and my parry follow up simply did not work. The Warlord had been nerfed.

Nerfs have always had a slight stigma attached to them for pretty good reasons; why hamper some peoples’ enjoyment of the game to placate others? Even though I personally don’t feel the warlord needed a nerf (especially considering what the Centurion can currently do), many disagreed and their concerns should certainly be addressed. But the solution should never be to ruin a strong character, instead, the lower tier characters should be buffed.

Most people agree with this consensus and it has been pleasantly surprising seeing people who were not long ago calling for a Warlord nerf actually criticise the extent to which the character has been changed. All his damage has been reduced, his dodge recovery has gone up and his parry punish has been rendered useless. This is not how we should move forward with For Honor or indeed any game at all. We understand the need for balance, but isn’t this primarily a game to be enjoyed?

This opinion is not controversial, it should be the standard. I am avoiding a game I love because of a patch that ruins my favourite character. These changes seem oriented towards the competitive circuit. Any ‘fighting’ game goes through various iterations of characters and mechanics, but we often overlook the fact that most people play these games for fun.

So what happens now? Conqueror and Kensei mains are welcoming us Warlords with open arms and quietly shushing us to join them in the lower tier. We thank them for their support, but like the One True Morty I think it’s time we fought back. Ubisoft should listen to our concern at how they are treating our characters and work on building up all characters to fight toe-to-toe with the Wardens and Raiders with mutual love and respect. Except Cents, they can go away.

For more For Honor, see our reviews of the Gladiator and Highlander, as well as other articles here.

British resident and sucker for over-analysis. Games are the future of Literature and I'll gladly argue that fact for hours.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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