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For Honor’s Warlord Becomes Useless: The Problem With Nerfs

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Warlord

Recently, For Honor introduced a new patch that aimed to balance one of the supposedly over-powered characters; the Warlord. Ubisoft’s patch-notes read like a last will and testament for players who love the bearded warrior.

Before I get into the details, full disclosure, I am (was) a Warlord main. For those who don’t appreciate the nuances of games like For Honor, there is a level of identification one feels with the available characters and for me that was the Warlord. I liked the defensive potential and the general feel of his movements, quickly deciding that the Warlord was the character I would use more than any other; my special little hero. Imagine the horror you would feel if your favourite character was decapitated.

When I booted up the game hoping to complete my daily orders, I was greeted by a patch download which quickly installed and I began to play. However, every parry or headbutt I performed suddenly felt wrong. My headbutts felt very slow -opponents were even dodging them- and my parry follow up simply did not work. The Warlord had been nerfed.

Nerfs have always had a slight stigma attached to them for pretty good reasons; why hamper some peoples’ enjoyment of the game to placate others? Even though I personally don’t feel the warlord needed a nerf (especially considering what the Centurion can currently do), many disagreed and their concerns should certainly be addressed. But the solution should never be to ruin a strong character, instead, the lower tier characters should be buffed.

Most people agree with this consensus and it has been pleasantly surprising seeing people who were not long ago calling for a Warlord nerf actually criticise the extent to which the character has been changed. All his damage has been reduced, his dodge recovery has gone up and his parry punish has been rendered useless. This is not how we should move forward with For Honor or indeed any game at all. We understand the need for balance, but isn’t this primarily a game to be enjoyed?

This opinion is not controversial, it should be the standard. I am avoiding a game I love because of a patch that ruins my favourite character. These changes seem oriented towards the competitive circuit. Any ‘fighting’ game goes through various iterations of characters and mechanics, but we often overlook the fact that most people play these games for fun.

So what happens now? Conqueror and Kensei mains are welcoming us Warlords with open arms and quietly shushing us to join them in the lower tier. We thank them for their support, but like the One True Morty I think it’s time we fought back. Ubisoft should listen to our concern at how they are treating our characters and work on building up all characters to fight toe-to-toe with the Wardens and Raiders with mutual love and respect. Except Cents, they can go away.

For more For Honor, see our reviews of the Gladiator and Highlander, as well as other articles here.

British resident and sucker for over-analysis. Games are the future of Literature and I'll gladly argue that fact for hours.

Gaming

Battle Pass for Crash Team Rumble is not necessary to unlock new characters; the upcoming closed beta

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The competitive multiplayer spinoff of Crash Team Rumble, which will be available on both the PlayStation 5 and PlayStation 4, will debut on June 20. A closed beta for the game will be held in the coming weeks, and the good news that character unlocks won’t be dependent on Battle Pass progress was just revealed.

Publisher Activision made its intentions very clear in a lengthy blog post, writing, “New heroes and powers will be unlocked through in-game challenges rather than being connected to the Battle Pass because we want every player to have a balanced experience while enjoying the N. Sane fun that Crash Team Rumble has to offer.” “For those who wish to get a WUMP on the season’s newest looks, Battle Passes will solely reward cosmetic goods; however, cosmetics will still be earnable through participation in seasonal events.”

Those who preorder the platformer/battle royale mix can take part in a limited beta between April 20 and 24. For those who want to jump right in, online matches against other players and practice matches versus AI bots will be offered.

How does Crash Team Rumble strike you? Will you participate in the closed beta test?

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Indie Not on PlayStation Wins BAFTA Game of the Year, Beating PS5, PS4’s Greatest Hits

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God of War Ragnarok and Elden Ring were both beaten out for the British Academy of Film and Television Arts (BAFTA) award for Best Game by a tiny little independent title called Vampire Survivors, which isn’t even accessible on PlayStation systems. Do you really believe that?

Putting all lightheartedness aside, Vampire Survivors was something of a phenomenon in 2022, and you would have to be living under a rock (or live offline) to have missed it. It burst into prominence and eventually became a favorite among industry insiders. A fiendishly addictive fundamental gameplay loop hides beneath a deceptively simple exterior, earning developer Luca Galante, aka Poncle, this year’s BAFTA for Game Design as well as another honor.

There hasn’t been any news of the mega-hit coming to PlayStation as of yet, so there’s probably some sort of exclusivity agreement in place or anything else blocking it. Perhaps one day we will be granted access to it, but until then, console yourself with one of the numerous high-end games on our preferred platform, such as The Last of Us, which won Best Game back in 2014.

In slightly related news, Shuhei Yoshida, a PlayStation legend, received a BAFTA Fellowship, the highest honor bestowed by the organization.

What do you think about the Vampire Survivors’ victory—do you believe it was well-deserved or totally absurd?

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On May 17, Crusader Kings 3: Royal Court Expansion will be available on consoles

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While we felt Crusader Kings 3: Console Edition was fantastic when it was launched on the PS5 last year, we were only able to play the base game. We are incredibly grateful that the great Royal Court extension will be coming to consoles. This is a regal proclamation that we could not be more delighted to make.

It’s pretty difficult to switch back after you’ve experienced the conveniences and enhancements that Royal Court offers to the well-stocked table, as anyone who has played Crusader Kings 3 on PC knows. It’s not just for show; players will be able to use trophies and priceless pieces of art to adorn their throne room, which adds a minor RPG system to an already magnificently complex adventure.

If you haven’t already and like the basic Crusader King’s experience, we highly encourage you to give Royal Court a try. This expansion is the ideal reason to jump back in for another round of backroom maneuvering. Are you going to create your own royal court?

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