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Monster Hunter: World Will Receive Free Post-Launch Monster DLC

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Thanks to EA’s abuse of microtransactions and loot boxes, many gamers have become wary of AAA games and their publishers. We have become more vigilant in our search to uncover insidious ways to nickle and dime gamers to death, and many developers are taking notice. This includes Capcom, as its upcoming Monster Hunter: World will not only forego lootboxes, it will include free post-launch updates to keep the game alive.

During an interview with Famitsu (translation provided by Gematsu), producter Ryozo Tsujimoto made the following statement:

“We are thinking about free, post-launch updates for Monster Hunter: World. What I can specifically say is that we plan to new monsters and such in hopes that users play for a long time. As for what kind of monsters will be added and so on, information will be shared later on, so please look forward to it.”

This practice is not unusual for Capcom, as its Nintendo 3DS games Monster Hunter 4 Ultimate  and Monster Hunter Generations were supported well after their release dates with constant streams of DLC that continue even today. And yes, the DLC for these games is free. While some contain monsters, most include special missions and weapons/armors that reference other franchises. These include anime shows such as Yu-Gi-Oh! and Fairy Tail, the video games Okami and The Legend of Zelda: Wind Waker, and many more, emphasis on many. The Monster Hunter x Mega Man and Monster Hunter x Horizon Zero Dawn trailers demonstrate the quality of weapon/armor DLC we should expect in Monster Hunter: World and that some DLC will be exclusive to certain versions of the game — I now expect Halo DLC for the Xbox One version and World of Warcraft DLC for the PC version. But, the question remains: what kinds of monsters is Capcom planning to release post-launch? Will they be classic monsters from previous Monster Hunter games, monsters who are making their debut in Monster Hunter: World, or a decent helping of both? We will just have to wait patiently.

Monster Hunter: World is scheduled to release January 26th for the PlayStation 4 and Xbox One and at a later, unspecified date for PC. I look forward to Capcom turning the game into the must-have MMO and supporting it for years to come. Perhaps some other game companies can learn a thing or two from Capcom’s practices. Hint hint Activision, hint hint

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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