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Sea Of Thieves Patch 1.0.4 Out Now, Brings Performance Improvements, Pirate Legend Sails And More

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Sea of Thieves update patch 1.0.4

Sea of Thieves has received a new patch on both Xbox One and PC, which brings the game up to version 1.0.4. The patch brings several things to the table, which includes the likes of improved resolution and performance, Pirate Legend Sails and more.

This isn’t too big of an update in terms of size, with the patch taking up 1.30 GB. Rare said on the official Sea of Thieves blog that “It’s been just over three weeks since we launched Sea of Thieves, and a lot has happened since then! We’ve been listening to you all, and we know you are keen to hear how we plan to grow Sea of Thieves. As we’ve always said, launch is just the start, and we are going to grow and evolve the game with feedback from our community. It feels like the right time to reveal how we’ll do this.”

Sea of Thieves 1.0.4 Patch Notes

Updates

  • Pirate Legend – The first legendary ship customisations have arrived at the Shipwright’s Shop in the Legendary Hideout! From here you can purchase your new Pirate Legend sails, hull and figurehead.
  • Sound Effects – Players will now hear a new sound effect when they open a Lore Book and when a Merchant Alliance contract has expired.
  • Spring Cleaning – It is now easier to place chests and skulls on shelves in the Captain’s Cabin, and to drop items overboard!
  • Controller Remapping – We’ve added push-to-talk to the list of actions players can rebind on controller.

Fixed Issues

  • The server migration-free zone around the Skeleton Forts has been doubled.
  • Trading companies now inform you when you have reached the voyage purchase limit for the day (Refreshes at 6am in-game time).
  • Fixed clipping of reward values in wallet UI animations.
  • Fixed text clipping in the Reputation menu UI.
  • Company icons in the voyage pop-up UI are now the correct size.
  • Ammo box on Lookout Point can now be used.
  • Skeleton crews encountered during bounty quests and skeleton forts now have correctly matching attire.
  • Players weapon selection from the Armoury should no longer reset to default after death.
  • A notification should now trigger when a crewmate finds a reward from a Message in a Bottle map.
  • Ships should no longer spawn with damage.
  • Voyage description text has been increased in size, and should now be easier to read from a distance.
  • Filters in the Equipment Chest will no longer become impossible to select.
  • Candles are no longer floating in the air on Old Salts Atoll
  • Lantern in the north-western part of Kraken’s Fall is no longer floating above the barrels.
  • Skeleton Fort Cannons can once again be manned by players without fear of an explosive demise.
  • Appearance of the water in the Legend Hideout has been improved.
  • Rain will no longer appear inside the Legend Hideout Tunnel.
  • Players will now correctly take damage from gunpowder kegs whilst underwater.
  • Multiple text bugs and NPC dialogue issues in English have been resolved.

Performance Improvements

  • Improved performance on high resolution PCs running at lower than native resolution.
  • The number of instances of rubber banding and teleporting players has been reduced.
  • Increased quality of island rendering at a distance when using the spyglass on all quality settings on both platforms.
  • This has no effect when the island is too far away to be loaded
  • Multiple server crash fixes.
  • Further improvements and optimisations for all platforms are ongoing.

Known Issues

  • Some players cannot see their downloadable content in game.
  • Once you redeem your code, here is a Support Article that shows you where to find your items in game. If you still cannot find your items in game, please raise a support ticket to log this issue.
  • Players may experience details of their pirate (such as hair colour / scars) looking different from their initial selection.
  • We are working on a way for our Customer Support team to reset your pirate to your original selection. If you have experienced this bug, please ensure you have logged a Support Ticket for this issue.
  • Skeleton Fort or Bounty quest skeleton waves sometimes spawn in the ground or cannot be found at all.
  • Further improvements to spawning have been made in this update, and we are working to resolve the issue for all islands. For a potential work around, please read this Support article.
  • [PC] Push to talk option will reset to default (disabled) between sessions. This bug has been fixed and will be added to a future update.

Sea of Thieves is available now on Xbox One and PC, launching last month on both platforms. The game was one of the most highly-anticipated games of the year, but actually received mixed reviews at launch. While many praised the game’s visuals and sailing mechanics, most agreed that the game simply does not have enough content to warrant a $60 purchase. Rare will be bringing more content to the game over the coming months, which is a move that seems to be coming more and more common these days.

Source: seaofthieves.com

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Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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