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Chrono Trigger PC Update #3 Packs More UI Tweaks; Patch Notes Detailed

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Chrono Trigger PC Steam Update #3 patch notes

Chrono Trigger released on Steam earlier this year and allowed a whole new audience to experience the game for the first time, but the launch definitely wasn’t a smooth one. There were many graphical issues that many users reported, and Square Enix has been doing what they can to fix those issues.

Now the company has released update #3 for Chrono Trigger, which brings even more UI tweaks and enhancements to get the game up to snuff. These include things like improving controller and keyboard support, as well as battle improvements.

Chrono Trigger PC Update #3 Patch Notes

  1. The UI has been further updated for those using a controller or keyboard in a number of areas:
    • Whilst moving on the world map, in towns and in dungeons.
    • How options in dialog are displayed.
    • Shop screens.
    • Whilst selecting a time period to visit.
    • In mini-games too.
  2. Improvements have been made to battles
    • You can now flip between pages within menus with single button presses.
    • Available techs are immediately updated when recovering MP.
    • The duration the explanation window is shown at the top of the screen has been extended.
    • Changes have been made to the priority for which information is shown first when there are multiple messages in explanation windows.
    • A bug where some controls would still respond while the game is paused in battle has been fixed.
  3. Following the last update, we’ve continued to improve gameplay speed in areas where it previously slowed down.
  4. The difficulty has been made more forgiving in specific mini games during story events.
  5. Controller input is now disabled when the game is not active.
  6. Additional minor bug fixes.

The company also revealed that they will be bringing yet another update to the game later this month, which will bring further updates to the UI and the ability to rebind buttons for controllers, keyboard and mouse.

Source: Steam

As part of the editorial team here at Geekreply, John spends a lot of his time making sure each article is up to snuff. That said, he also occasionally pens articles on the latest in Geek culture. From Gaming to Science, expect the latest news fast from John and team.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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