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No Man’s Sky Update 1.63 Adds New Exocraft, Patch Notes Here

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No Man's Sky update patch 1.63

Hello Games released a new patch for No Man’s Sky today, which brings the space exploration game up to version 1.63. This patch has been released across all supported platforms, with the main focus being on Exocrafts. The patch adds a new Exocraft called the Pilgrim, with players being able to purchase the blueprints for it from a Blueprint Analyser.

No Man’s Sky 1.63 Patch Notes

Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.

Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.

Increased the inventory size of all Exocraft.

Increased the base speed of the Colossus.

Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.

Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.

Added the ability to customise your Exocraft with unique paint, decals and boost particle options.

Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.

Added a speedometer display to the HUD while driving an Exocraft.

Fixed a number of issues with vehicle races, particularly in multiplayer.

Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.

Fixed an issue where Exocraft could not mine terrain resources.

Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.

Improved the performance of terrain tessellation on PC (EXPERIMENTAL).

Improved the visuals when highlighting objects with the Analysis Visor.

Fixed an issue where players could not lose a 5-Star wanted level.

Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.

Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.

Fixed an issue where NPCs could use the wrong audio.

Fixed an issue where frigate cargo would be lost if inventory space wasn’t available upon landing on the frigate.

Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.

Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.

Added the ability to cycle between frigates when viewing the fleet.

Fixed an issue where freighters could not be purchased with other players on board.

Fleets can now be seen from the planet surface.

Fixed an issue where frigates would revert their colours to blue and white.

Added display of planetary coordinates to starship dashboard.

Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.

Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn’t know the blueprint.

Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.

Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.

Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.

Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.

Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.

Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.

Fixed an issue that caused the ‘Find nearest building’ signal booster option to find only buildings of the same type as the nearest building.

Starships will now be placed upon available landing pads when teleporting back to the player’s base.

Fixed a number of other issues affecting starship landing and collision.

Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.

Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.

Further improved the system to remove irrelevant bases from the teleport list.

Fixed an issue that could cause starship engines to sound too loud.

Fixed an issue that could cause the camera to swing wildly when launching the starship.

Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).

Fixed a crash related to the Quick Menu.

Fixed an Xbox One-specific crash in networking.

Fixed a crash in AI ship behaviour.

Fixed a crash in the terrain system when reloading an autosave.

Fixed an issue that could cause poor performance on the Discoveries menu.

Fixed an issue that could cause excess memory usage on some AMD systems.

No Man’s Sky is available for PlayStation 4, Xbox One and PC. Despite launching in a state that put the developer in hot water for failing to deliver on pre-launch promises, they’ve been hard at work updating the game since then. While the game still isn’t perfect, the general consensus these days is much more positive than it was at launch.

As part of the editorial team here at Geekreply, John spends a lot of his time making sure each article is up to snuff. That said, he also occasionally pens articles on the latest in Geek culture. From Gaming to Science, expect the latest news fast from John and team.

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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