iOS
Apple Will “Welcome Fortnite Back Onto iOS” If Epic Removes Direct Purchase
The ongoing legal battle between Apple and Epic Games wages on, though today Apple has secured a notable victory. Epic Games recently attempted to get a temporary restraining order from a Northern California court to prevent Apple from blocking Fortnite’s updates and terminating their developer account. However, after a hearing yesterday, a judge ruled in favor of Apple.
Obviously, Apple was pleased with the judge’s decision, but are also open to welcoming Fortnite back onto the App Store if Epic Games will remove the recently-implemented direct payment option. They said the following:
“We thank the court for recognizing that Epic’s problem is entirely self-inflicted and is in their power to resolve. Our very first priority is making sure App Store users have a great experience in a safe and trusted environment, including iPhone users who play Fortnite and who are looking forward to the game’s next season.
We agree with Judge Gonzalez-Rogers that ‘the sensible way to proceed’ is for Epic to comply with the App Store guidelines and continue to operate while the case proceeds. If Epic takes the steps the judge has recommended, we will gladly welcome Fortnite back onto iOS. We look forward to making our case to the court in September.”
While Apple is still able to follow through with their termination of Epic Games’ developer account on August 28th, the judge actually ruled against them in their request to also terminate accounts and access related to the development of the Unreal Engine. These accounts are held under Epic International, which is a separate entity from Epic Games and has a different contract with Apple.
This all leaves Epic Games between a rock and a hard place, as they either have to eliminate the direct payment option or have their account terminated entirely. Whatever they end up doing, there isn’t a lot of time left to decide. We’ll keep you posted as more information becomes available.
Android
Airchat, developed by Naval Ravikant, is a social application that focuses on conversation rather than written messages
Airchat is a recently developed social media application that promotes and encourages users to engage in open and spontaneous conversations.
Last year, a previous iteration of Airchat was released. However, yesterday the team, which included Naval Ravikant, the founder of AngelList, and Brian Norgard, a former product executive for Tinder, rebuilt the application and reintroduced it on both iOS and Android platforms. At present, Airchat is exclusively accessible via invitation. However, it has already achieved a ranking of #27 in the social networking category on Apple’s App Store.
Airchat has a user interface that is visually familiar and easy to understand. Users can follow other users, navigate through a feed of posts, and interact with those posts by replying, liking, and sharing them. The distinction comes from the fact that the content consists of audio recordings for both posts and replies, which are subsequently converted into written form by the application.
Airchat automatically starts sending messages, which you can quickly navigate through by vertically swiping up and down. If you have the desire, you have the option to pause the audio and only read the text. Additionally, users have the capability to exchange photographs and videos. However, it appears that audio is the main point of interest for everyone, and Ravikant explains that it has the potential to significantly change the way social apps function, especially when contrasted to text-based platforms.
Upon my recent enrollment in Airchat, the majority of the messages I encountered pertained to the application itself. Notably, Ravikant and Norgard actively engaged in responding to inquiries and seeking input from users.
“All humans are inherently capable of harmonious interactions with one another; it simply necessitates the use of our innate communication abilities,” Ravikant stated. “The prevalence of online text-only media has created the false belief that people are unable to get along, when in reality, everyone is capable of getting along.”
Past instances have seen digital entrepreneurs placing their bets on speech as the upcoming significant trend in social media. However, Airchat’s utilization of asynchronous, threaded messages provides a distinct experience compared to the transient live chat rooms that briefly gained popularity on Clubhouse and Twitter Spaces. Norgard claimed that this method eliminates the obstacle of stage fright when it comes to participation, as individuals have the freedom to make multiple attempts at producing a message without anybody being aware.
Indeed, he stated that during discussions with the first users, the team discovered that the majority of individuals currently utilizing AirChat exhibit introverted and timid characteristics.
Personally, I have not yet persuaded myself to publish anything. I was primarily intrigued by observing how other individuals were utilizing the application. Additionally, I had a complex emotional connection with the auditory perception of my own speech.
However, there is value in listening to Ravikant and Norgard articulate their perspective instead of solely relying on written transcriptions, as the latter may overlook subtle aspects such as excitement and tone. I am particularly interested in observing how deadpan humor and shitposting are conveyed, or not, in audio format.
I also encountered some difficulty with the velocity. The application automatically sets the audio playing to double the normal speed, which I found to be artificial, especially considering that the main purpose is to promote human interaction. To reset the speed, simply press and hold the pause button. However, when the speed is set to 1x, I observed that I would begin to skim through longer postings while listening, and I would often jump forward before listening to the entire audio. However, perhaps that is acceptable.
However, Ravikant’s conviction in the efficacy of speech to reduce hostility does not always obviate the requirement for content-filtering functionalities. According to him, the feed operates based on intricate regulations that aim to conceal spam, trolls, and those that either you or they may prefer not to receive messages from. However, at the time of publication, he had not yet replied to a subsequent user inquiry regarding content moderation.
When questioned about monetization, namely the introduction of advertisements, whether in audio format or otherwise, Ravikant stated that the company is currently not under any obligation to generate revenue. (He characterized himself as “not the exclusive investor” but rather as a significant stakeholder in the company.)
“Monetization is of little importance to me,” he stated. “We will operate this project with minimal financial resources if necessary.”
iOS
Apple News is now doing a trial of a game that bears some resemblance to NYT Connections
Apple News is now conducting a trial of a new game called Quartiles for iOS 17.5. The objective of the game is for players to arrange a grid of 20 syllables into 5 words, each consisting of four syllables. The New York Times’ most recent successful release, Connections, has a striking resemblance to the UI of Quartiles, as Gadget Hacks has noted. Did Apple News plagiarize or copy the New York Times?
Quartiles differ from connections in that they do not involve the organization of 16 words into four contiguous groups of four. It can be compared to Boggle, as it evaluates your skill in constructing words from their constituent parts. However, the act of discovering sets of four has become particularly captivating to us lately. Currently, Connections has surpassed all other games and is currently the second most popular game in the Times, following Wordle.
Apple introduced crossword puzzles and small crossword puzzles as a new feature exclusively for Apple News+ subscribers last year. Despite the unconventional nature of a news aggregator investing in gaming, the New York Times has found success in doing so. In 2022, the newspaper acquired the game Wordle for an undisclosed amount in the range of seven figures. This acquisition resulted in the addition of “tens of millions” of new users within a single quarter. According to recent data from the Times, consumers have been dedicating a greater amount of time to playing the newspaper’s games compared to reading the news.
The New York Times is now a gaming company on the basis of customer time spent
(From ValueAct, Data estimated by Yipit, Source: https://t.co/hdSkS5oF25) pic.twitter.com/vEfickAyup
— Matthew Ball (@ballmatthew) March 31, 2024
Apple is currently conducting beta testing for Quartiles; however, this does not guarantee its inclusion in iOS 17.5. Considering the fact that the New York Times is discreetly operating a gaming studio at present, it would be advantageous for Apple to provide a selection of fresh, preferably square-shaped games.
Apps
Apple notifies people in 92 countries about targeted espionage attempts conducted by mercenaries
On Wednesday, Apple sent threat notices to iPhone owners in 92 different countries, warning them that mercenary spyware may have been using them as targets for espionage operations.
The corporation issued notifications to individuals in 92 countries at 12pm Pacific Time on Wednesday. The disclosure does not reveal the identity of the attackers or the countries in which users received notifications.
Apple has identified that you are the target of a mercenary malware attack aimed at remotely compromising the iPhone linked to your Apple ID. This information was conveyed in the warning sent to impacted customers.
It is probable that this attack is especially directed at you due to your identity or occupation. Apple expressed a strong belief in the warning, stating that while it is not feasible to attain complete certainty in detecting such assaults, they have a high level of confidence. Accordingly, you should heed this warning carefully.
According to an updated Apple support page, the company sends these types of notifications several times a year and has informed users about such dangers in more than 150 countries since 2021.
In October of last year, it also issued an identical warning to several journalists and lawmakers in India. Following that, the nonprofit advocacy group Amnesty International revealed the discovery of the intrusive spyware Pegasus on the iPhones of well-known journalists in India. According to sources familiar with the situation, people in India are among the recipients of Apple’s most recent warning messages.
The notifications regarding spyware are being received at a moment when numerous countries are making preparations for their upcoming elections. Lately, numerous technology companies have issued warnings over the increasing attempts by governments to influence certain election results. Apple’s notifications, however, did not comment on their timing.
The business informed affected clients that they cannot disclose further details regarding the cause of the notification, as doing so may enable mercenary spyware attackers to modify their tactics and avoid detection in the future.
The prior description of the attackers as “state-sponsored” has been substituted with the term “mercenary spyware attacks.”
The advisory to clients states that mercenary spyware attacks, such as those employing Pegasus from the NSO Group, are extremely uncommon and significantly more advanced than typical cybercriminal activities or consumer malware.
Apple stated that it depends exclusively on internal threat intelligence information and investigations to identify such threats. “While our investigations cannot guarantee complete certainty, Apple threat notifications are highly reliable alerts indicating that a user has been specifically targeted by a professional spyware attack and should be treated with the utmost seriousness,” the statement stated.
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