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Ovevo Fantasy Pro Z1 review – 2 in 1 Bluetooth speaker/RGB lamp combo

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I think it’s safe to say that Bluetooth speakers aren’t all that popular yet, but maybe that’s just because most of them are being manufactured by Xiaomi and people need a little bit of variety in their lives in order to make things more interesting. Luckily, another Chinese company named Ovevo stepped up to the plate and recently launched a very nifty Bluetooth speaker dubbed Fantasy Pro Z1. We were able to test out the device for quite some time and are now ready to share our thoughts with you so check out our review for the Ovevo Fantasy Pro Z1 Bluetooth speaker down below.

First Impressions

The packaging for the speaker is not all that flashy, but it gets the job done considering that our review unit arrived in one piece. Aside from the Ovevo Fantasy Pro Z1 itself, the box also included a user’s manual, a micro-USB cable, an AUX cable, and a card containing a QR code that you can scan to download the free app that goes with the Bluetooth speaker. Once you finish installing the app, it’s just a matter of turning on Bluetooth and pairing your mobile device with the Pro Z1. Once that’s done, the speaker can then play music directly from your phone or from the web and you can also use the aforementioned app to change the color of the Ovevo Fantasy Pro Z1.

Aside from being a Bluetooth speaker, the device also acts as a lamp with RGB LED, which means that you have a massive amount of color options to choose from. You can also turn the brightness up and down, set alarms or choose an effect for the lighting, such as flashing or pulsing. All in all, there are a number of useful features here, though some might find the Ovevo Fantasy Pro Z1 a bit too fancy due to all the lighting effects. That said, this speaker/lamp hybrid was designed as a bedside companion for children, so just keep that in mind.

Design and Build Quality

The Ovevo Fantasy Pro Z1 is mostly made out of plastic and sports a very interesting triangular design. Plastic aside, the Bluetooth speaker does feature a stainless steel touch pad on the top and the bottom is made out of rubber for the most part. The touch pad can be used to circle thtough a few of the available colors and also to turn the speaker on or off. However, it’s not all that sensitive due to the steel so you may have to press a little harder if you want to make good use of it. I would suggest simply using the smartphone app instead, but if that’s not an option for some reason you can definitely make due with just the pad alone.

On one side of the Ovevo Fantasy Pro Z1 you will find the AUX jack and the micro-USB port, while on the opposite side there’s a microphone if you want to use the speaker for hands-free calling. As for the bottom part, Ovevo’s decision of using rubber was definitely wise because this allows the speaker to stick firmly to pretty much any type of surface you place it on. Also on the bottom you will be able to find a Bluetooth LED that tells you when the device is connected, as well as the play/pause, forward, back, and volume buttons.

Sound Quality and Battery Life

When it comes to the actual sound, there aren’t that many small Bluetooth speakers that can match the Ovevo Fantasy Pro Z1 in terms of volume. The clarity of the audio is pretty good as well all things considered, however, the loudness was definitely what impressed us the most. That said, I would recommend not cranking the volume all the way up because the speaker tends to vibrate a lot and will even start moving if you go all out. But while the audio quality is pretty impressive coming from a miniature device like this, the battery life could certainly do with some improvements. You can get a few good hours of playing time, but don’t expect more than 5 or 6 and that’s with the lights off and the volume to a moderate level. However, if you don’t play any music and use the Fantasy Pro Z1 as a regular lamp it should last a whole night under normal circumstances.

Pricing and Final Thoughts

The Ovevo Fantasy Pro Z1 can currently be found at various retailers for around $25. Is it a perfect Bluetooth speaker? No, but the device does offer a lot for such a modest price. As mentioned earlier, this speaker was intended more for children, but after having it around for several days I can tell you that adults will definitely be able to make good use of it as well. With a few improvements the Ovevo Fantasy Pro Z1 could become an excellent speaker, but in its current state it’s ‘just’ good. Then again, that’s pretty much an ideal scenario for a Bluetooth speaker that only costs 25 bucks.

Although George has many hobbies, he likes nothing more than to play around with cameras and other photography equipment.

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Techland Drops the Zombie Game to Focus on the Upcoming Open World Fantasy Epic

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Next up for developer Techland is a big, story-driven fantasy epic. Techland is arguably best known for its popular Dying Light series of open world action role-playing games.

Dying Light 2 was fairly good, with its major issues being that it was extremely hyped up and had a protracted and difficult production cycle. Unfortunately, we don’t have much more information than the image above.

The Polish studio has hired some impressive professionals, including programmers with backgrounds at CD Projekt Red, Ubisoft, and Guerilla Games. The narrative lead on both The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt was Karolina Strachya, who is kind of a big deal.

What do you think of this new strategy for Techland the developer?

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Project Astrid is involved, according to Splash Damage Streamers, Shroud, and Sacriel

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Project Astrid, allegedly a AAA open-world survival game being created in collaboration with streamers and content makers Mike “Shroud” Grzesiek and Chris “Sacriel” Ball, has been teased by UK company Splash Damage. Since the beginning of the project, both have been involved.

Project Astrid is not much more than a mystery. We shouldn’t anticipate witnessing gameplay any time soon because it is still in the preproduction stage. According to Project Astrid’s creative director, Lance Winter, “Sacriel and Shroud are important members of our development team. They bring a distinct and new viewpoint with them. Also, they’re giving us brand-new perceptions of what gamers and game designers want in real life. These are the authorities in this field.

As Splash Damage has been developing multiplayer shooters for more than 20 years and has produced games like Enemy Territory: Quake Wars and Wolfenstein: Enemy Territory, a collaboration with Shroud and Sacriel may certainly result in some intriguing results.

What do you think of the Project Astrid announcement from Splash Damage and the connections to Streamers, Shroud, and Sacriel?

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Wo Long: Full Patch Notes for Fallen Dynasty Version 1.04 Are Now Released

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Wo Long: Fallen Dynasty, an excellent action role-playing game, has received a new patch. It will just take a minute to download and install on a PS5, but it contains a number of tweaks and problem fixes.

A few tiny adjustments to a few features should make things run a little bit more smoothly. The best example is that arrows, projectiles, and consumables will now automatically restock from the store whenever you get close to a Battle Flag.You can now switch locks on during several animation sequences, access the travel screen after winning battles, and more thanks to the patch.

Also, a long list of bug fixes should make the game more enjoyable for those who are affected, and certain balancing adjustments have been made to modify the difficulty in specific regions. The following patch notes show what an extensive patch it is:

Adjustments/Additional Features
  • Added a feature that automatically restock arrows/projectiles and consumable items from the storehouse upon accessing a Battle Flag.
  • Made it possible for players to switch lock-on to another target during the animation sequence for Fatal Strikes, deflects (in response to an enemy’s Critical Blow), and Divine Beasts Summons.
  • Made it possible for players to open the Travel screen from the screen that appears after clearing a battlefield (except for main battlefields cleared for the first time), and then select which battlefield they would like to go to next.
  • Added the option to return to the briefing screen before starting Co-op and the option to try the same battlefield again, to the screen that appears after completing a Co-op session.
  • Changed the player’s Morale Rank to 20 while at the base, the hidden village.
  • Made the following adjustments to the difficulty of the sub battlefield “The Tiger’s Loyal Subjects”:
    • Adjustments to the AI
    • Adjustments to damage taken from Critical Blows, the parameters for the increase/decrease of Spirit, etc.
    • Upward adjustment of the Morale Points acquired by players
Major Bug Fixes
  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that allowed players to enter areas outside of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug that caused the enemies in some stages to be pushed out of the stage, making it impossible for players to progress.
  • Fixed a bug that caused guest players in Recruit to become unable to progress upon entering a certain house in the sub battlefield “The Lost Sacred Artifact” until the host player opened the door.
  • Fixed a bug that made it possible to exchange items with a Shitieshou every time the player resumes the game from a Battle Flag in the sub battlefield “Fate of the Entertainer.”
  • Fixed a bug that occurred during the battle against Zhang Liang in the main battlefield “Village of Calamity” where, if the player went into Spirit Disruption right when they defeated Zhang Liang’s first form, they would remain in Spirit Disruption at the start of the battle against his second form.
  • Fixed a bug that caused the Spirit Disruption of “Embodiment of Demonic Qi” to last longer.
  • Fixed a bug that could make it impossible for the player to proceed if they summoned the Divine Beast Yinglong right as they died.
  • Fixed a bug in which the magnitudes of special effects on emptied embedment slots would sometimes change when loading save data.
  • Fixed a bug that prevented embedment on locked equipment.
  • Fixed a bug that would sometimes provide fewer embedment slots than there should have been on battlefield clear rewards and accessories in the “Path of the Rising Dragon” difficulty level.
  • Fixed a bug that allowed users to sell equipment registered to favorites.
  • Fixed a bug that caused the effects of the special effect Set Bonus Requirement Mitigation to accumulate.
  • Fixed a bug that prevented players from being able to skip cutscenes upon using certain controls.
  • Fixed a bug that caused the number of arrows/projectiles in the player’s inventory to duplicate under certain conditions.
  • Fixed a bug that would sometimes make it impossible for the player to obtain some trophies/achievements.
    Note: After the update is applied, these trophies/achievements can be obtained by clearing any of the main or sub battlefields.
  • Fixed a bug that prevented players from saving the parameters for the Upper Lip Edge Thickness and the Lower Lip Edge Thickness after selecting Save in Character Creation.
  • Fixed other minor bugs.
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