Consoles
Microsoft has a Lot of Faith in its Gaming Division

The Gaming Division of Microsoft is entering a very new stage in its life. Some people might not appreciate it, but the company has been making efforts to have a very integral landscape. Where casuals, hardcore, streamers, spectators and all kinds of gamers can live in a unified community. Now, during Microsoft’s quarterly financial conference call. Chief Executive Officer Satya Nadella provided an overview of the Xbox and gaming business and its outlook.
“We’re mobilizing to pursue our expansive opportunity in the hundred billion-plus gaming industry, broadening our approach on how we think about gaming end-to-end, from the way games are created and distributed, to how they are played and viewed.” Said Nadella during the conference.
“We have high expectations for our gaming business to bring more people to more Microsoft experiences and broaden our engagement and usage scenarios.” He then mentioned the future plans for markets they haven’t tackled yet. “While we continue to innovate across the console, PC and live services, we see substantial additional opportunities across eSports and streaming. At 20% this quarter, our software and services revenue growth reflects the early-stage potential of this larger opportunity.”
What are the Gaming Division’s future plans though? Well, Nadella made clear that Microsoft will continue to please their clients. “We will continue to connect our gaming assets across PC, console, and mobile, and work to grow and engage our more than 53 million Xbox Live members network more deeply and frequently with new services, like Game Pass and Mixer.”
Afterwards, Nadella mentions how successful games like Player Unknown’s Battlegrounds “We also see the opportunity to empower developers who work on console, PC and mobile games to use our cloud infrastructure and services to enhance their gameplay and community.”
He also mentions the great potential behind consoles nowadays. “Gaming pushes the boundaries of hardware and software innovation, with some of the most CPU and GPU-intensive applications and content, giving us a huge opportunity in the cloud.”
Consoles
PC Mounts Show PlayStation Trophy Support

We love the PlayStation ecosystem, especially its top first-party studios, but Sony Interactive Entertainment could do more to build goodwill. The long-awaited Trophy support for PS5 games on PC appears to be closer to reality, though nothing official has been announced.
TrueTrophie’s scanners found a new PS5 Trophy list with “PSPC” as a platform. The list, titled “Trophy Set” and unattached to a game, appears to be a test. TrueTrophies notes that developers rarely submit their own platforms to PSN, suggesting Sony is behind it.
TrueTrophies says this platform is separate from PS5 but can connect to it, suggesting compatibility. As PlayStation fans know, PS4, PS Vita, and PS3 games could share a list. In October 2022, Sony added PSN support to Marvel’s Spider-Man Remastered’s PC release, allowing players to link Steam accounts to unlock an exclusive skin. Potentially minor, but something we’ll watch.
TrueTrophies lists PlayStation Trophies for serious hunters. They scrape the PlayStation Network’s ominous underbelly with scanners to provide the most up-to-date trophy lists, sometimes dangerously. TrueTrophies posted Marvel’s Spider-Man 2’s trophy list weeks ago, with spoiler titles.
Consoles
If Not Already Clear, Elder Scrolls 6 Will Skip PlayStation

Despite Microsoft’s acquisition of Bethesda, The Elder Scrolls 6 was not confirmed as an Xbox exclusive a few months ago. This happened because Xbox executive Phil Spencer indicated that target platforms hadn’t been selected yet, but it always felt like he was talking about the game being years away rather than the RPG being on PlayStation.
If you’re still holding out, Microsoft plans to release The Elder Scrolls 6 just on Xbox and PC. Documents from the company’s FTC lawsuit were recently released. In the document, Bethesda’s announced titles (both as a publisher and developer) are listed, and The Elder Scrolls 6 is listed for Xbox, PC, and nothing else.
We expected this, but The Elder Scrolls 6 was announced before Microsoft acquired its developer. The Elder Scrolls is a beloved franchise that’s been on various platforms for generations, so this isn’t Starfield.
However, the game isn’t due until 2026 at the earliest, according to the paper, and who knows what the gaming landscape will be like then.
Consoles
Xbox Nearly Flashed Warner Bros Cash, Sees Nintendo as Holy Grail

Xbox CEO Phil Spencer’s mid-2020 dystopian email suggests the business was interested in buying Warner Bros Interactive and Bethesda. Even more alarming, the CEO calls buying Nintendo a “career moment” and “good for both companies” — and there are even rumors that Microsoft was interested in Valve.
While Spencer warns that acquiring Nintendo would be “hostile action” but “playing the long game”, the unprecedented corporate convergence is shockingly casual. He added: “Nintendo is taking a long time to realize their future is off their hardware. A long time… He even ended the chat with a smiling emoji to make it look more evil.
Spencer claims that Warner Bros Interactive was “gettable” when Microsoft was rumored to acquire it. He adds that “we wouldn’t own any of the IP which hurts long-term flexibility”. Because most Warner Bros Interactive developers work on franchises like Batman, Harry Potter, and others, the studios are worth little without the brands.
The email is over three years old, but it reveals Microsoft’s blasé approach to acquisitions and its goals. While its eventual acquisition of Activision Blizzard may have changed its plans, this leaked exchange suggests that Microsoft will not stop until it has absorbed as much of the industry as possible, even targeting Nintendo.
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