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Face ID Not Working On Your iPhone X? Try These Quick Solutions

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With the introduction of the iPhone X and iPad Pro, users now have the option of utilizing that mug of theirs instead of previous model’s Touch ID feature. While the new facial identification quirk is indeed handy, there — as always — are some issues of it refusing to work properly. But only on mostly rare occasions.

If you happen to find yourself in the situation where you’re locked out of your phone due to the faulty facial recognition glitch, your first solution might be to get a hold of Apple and their support team. This may be a viable method, but could render you phone/pad-less for more than a couple of days. What kind of world is that?

Instead of jumping the gun and contacting customer support, why not try a few of these simple solutions below.

Is Your Camera Working Properly?

The first and most obvious place to check is the devices front camera hardware. If your smart device can’t properly locate and distinguish facial features, then how will it know when to unlock the phone? Any type of dirt, dust or debris can block the lens and distort what the camera is actually viewing.

If this might be the case, give your camera a quick clean by wiping a dry cloth over the top of it moderately vigorously and check closely for any remaining smudges of debris. Once clean, give the Face ID one more try and keep those fingers crossed for the desired outcome. If no luck and you still find yourself locked out, keep reading for the next solution.

Is Your Device Updated?

When facial recognition refuses to unlock your phone, often times your smart device just needs a simple update. Use your secure pass-code, assuming you remember it, and check your iPhone or iPad for recent updates. Typically it’s the software itself that needs updating, as the iOS usually does this automatically — unless you have this feature turned off.

To check for new updates, you need to head over to your ‘Settings’ menu and tap on the ‘General’ tab. Once there, you’ll find the ‘Software Update’ option, in which tapping on that will start the search for you, and if an update is found it will begin the process. Once updated, check your Face ID feature to see if you’ve solved the issue. If not, continue reading.

Are Your Face ID Settings Turned On?

Usually, but not always, first time users will run into this error. Having the settings for the Face ID app improperly setup will cause the feature not to work, so make sure everything is squared away.

To configure your settings, simply head on over to the ‘Settings’ option and tap on the ‘Face ID & Pass-code’ tab. In order to ensure your facial recognition feature works properly, go ahead and make sure every settings under the Face ID option are all turned on. This will allow usage of the Face ID app and could be the underlying issue with your smart device.

None Of These Worked. What Now?

If none of these solutions worked, you’ve tried every straight facial expression you can muster and dread the thought of creating a new ID just to solve this unpleasantly frustrating issue, now might be the time you get a hold of customer support. The issue could be a fault in the hardware, so having professionals take a look is probably the best option.

While you may not have solved your issue, don’t you feel better for trying?

 

Source: MacWorld

Writer and avid gamer, Chris will put together an article to keep the reader engaged, informed and moderately happy for a solid 4 minutes. That my friend, is no easy feat.

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ESA director explains why E3 2023 was cancelled

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Only a few hours have passed since the cancellation of E3 2023 was announced, and we are still kind of in shock. Although we were aware that the legendary industry event faced an uphill struggle due to publishers withdrawing left and right, it still feels a little weird, don’t you think?

Stanley Pierre-Louis, executive director of the Entertainment Software Association (ESA), discusses what transpired and what to anticipate in an interview with GamesIndustry.biz. Pierre-Louis says that “we were off to a strong start. There was interest among exhibitors, industry players, the media, and certainly the fans. Ultimately, there were challenges that proved too large to surmount.” The ESA partnered with event coordinator ReedPop for the first in-person event in a number of years.

One of these insurmountable difficulties was the current development schedules studios have been dealing with ever since the COVID pandemic started, and another was the global economic turmoil that followed. Some businesses have started to rethink spending on pricey exhibit space and significant marketing events as there is less money available.

When asked about E3 returning in 2024, Pierre-Louis sticks to the script, saying that “at that time, we will have more news to share.” He also adds that “we’re committed to providing an industry platform for marketing and convening, but we want to make sure we find that right balance that meets the needs of the industry.”

As you might anticipate, he gives a completely non-committal response. In our opinion, the E3 period appears to be coming to an end. The writing has been on the wall for a while now, with so many less expensive and more efficient ways of spreading the word about upcoming games and endeavors, not to mention public reluctance in the wake of a horrific pandemic. We can only hope that Sony has been saving the best for the much-anticipated Showcase.

Do you believe E3 will ever come back, or are the heydays of attending conventions really over?

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Shuhei Yoshida wants to change how independent game developers see PlayStation

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Shuhei Yoshida has worked in the video game industry for decades. He was president of SIE Worldwide Studios during a very important time in PlayStation’s history, and his fans love him very much. He was given a BAFTA fellowship for all he has done for the gaming industry and how he has helped it grow.

He is in charge of Sony’s Independent Developer Initiative right now, which helps independent developers bring their projects to life by setting up partnership and marketing deals. But some people think that the PS5 isn’t as friendly to independent developers as previous generations. We’ve written a lot about this in the past.

In an interview with GamesIndustry.biz, Yoshida talked about the difficulties of getting the word out and what he hopes to accomplish in the future. He said, “We’re trying to change people’s ideas about how hard it is to make and publish games for the PlayStation. This is a communication challenge we’ve been working on.”

Yoshida says that this is being done with a sort of PR blitz: “We’ve been doing conference tours, going to events, giving talks and keynotes, and other things to let developers know that we’re open to having their games on PlayStation.”

Yoshida says, “There are so many great quality games that no one knows about. It’s always been hard to get funding, but there’s more and more money coming into the industry all the time. Digital storefronts can have an unlimited number of games because they’re digital, but there’s only so much space at the front of the storefront.”

Subscription services like PS Plus could help with this problem by giving players another way to get them to try a game they normally wouldn’t. Yoshida says, “People who have subscribed to the service already have access to all these games, so there’s a better chance that your game will be tried by people who didn’t know it existed,” so subscription services can help more people find good games.

We don’t know if Journey will ever get back to its glory days, but we wish Mr. Yoshida the best of luck with this project. How do you feel about the state of indie games on the PS5?

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Why PS4 and PS5 Owners Should Take Notice of the Tails of Iron DLC for PS Plus

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Tails of Iron, a hardass 2D role-playing game, is one of the PlayStation Plus Essentials for the month of April. Don’t worry; we’ll tell you why you should check it out even if you don’t have a PS Plus subscription on April 4th, when it becomes available to those who already have one.

Redgi, the rat prince in Tails of Iron, is on a mission to regain his throne from the imperious toads. The amazing Doug Cockle, who is perhaps best remembered for his role as Geralt in The Witcher 3: Wild Hunt, narrates the animated video down below, which does an excellent job of setting the mood.

The gameplay is intense, requiring steel nerves since, like in 2D Souls games like Salt & Sanctuary and Hollow Knight, you’ll have to fully commit to every move you make. Redgi employs a deliberate, planned strategy in fighting, changing up his armor and weaponry to keep the odds even.

Despite its pleasant forest setting, Tails of Iron is known for being a difficult game with numerous demanding bosses. After completing the main mission (which should take 8-10 hours), you may dive into the meaty Bloody Whiskers post-game DLC.
Both the calmer 3D adventure game Sackboy: A Great Adventure and the genre-bending horror game Meet Your Creator have worthy companions in Tails of Iron.

In April, you can check out Tails of Iron if you haven’t already.

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