Connect with us

Gadgets

Comparing the cameras on the iPhone 14 Pro Max with the iPhone 13 Pro Max

blank

Published

on

blank

With the addition of a 48-megapixel lens and improvements in low light performance for all lenses thanks to the new Photonic Engine, the iPhone 14 Pro and Pro Max bring about some significant advancements in photography technology. Working on a thorough comparison between the new iPhone 14 Pro Max and the iPhone 13 Pro Max over the last week has allowed us to determine exactly how much better the iPhone 14 Pro Max can be.

Despite having a 48-megapixel lens, the iPhone 14 Pro models use pixel binning to merge four pixels into one, producing photographs that are just 12 MP unless ProRAW is turned on, which allows for 48 MP images. There isn’t a noticeable difference in quality between a 12-megapixel shot taken with the iPhone 14 Pro Max and one taken with the iPhone 13 Pro Max, especially in good lighting.

blank

For better HDR, you will notice some improvements in the shadows and highlights, and the colors on the iPhone 14 Pro Max may appear to be more bright, although this change is often slight.

The largest improvement is when you enable ProRAW for those higher-quality 48-megapixel shots. The 48-megapixel image has far more information than the 12-megapixel image from the iPhone 13 Pro Max, but the file size is a significant drawback. Considering that 48-megapixel photos might be over 60MB in size, your iPhone’s storage will be soon depleted. However, if you want to capture a special moment in the best possible quality, turn on the ProRAW option, and you’ll notice a noticeable improvement above what the iPhone 13 Pro Max can offer.

 

blankApple has developed a new 2x telephoto option that reduces the image from the full quality and uses the 48-megapixel camera. The iPhone 14 Pro models now have an entirely new focal length, whereas the iPhone 13 Pro models can only go as far as a 3x telephoto lens. The quality is greater than what you get with the telephoto lens even with the crop because it’s the main camera. A 2x telephoto is a fantastic length for portraits or if you simply want to zoom in a little.

blankApple claims that the Photonic Engine, which enables Deep Fusion earlier in the computational photography process, improves all camera lenses by at least 2x, but it’s difficult to see that improvement completely in side-by-side Night Mode photos taken with the iPhone 14 Pro Max and iPhone 13 Pro Max.

blankThere is a change in the iPhone 14 Pro Max Night Mode shots, but it is not drastically different. There is less noise and light reflection. There aren’t any significant improvements because the iPhone 13 Pro Max was already excellent; nonetheless, some of the iPhone 14 Pro Max shots may appear brighter.

blankRegarding video, Apple enhanced Cinematic Mode and added Action Mode, which is designed to replicate the steadiness you get with a gimbal. Cinematic Mode is now more adaptable for individuals who choose to shoot in 4K because it supports 4K at 24 frames per second in addition to the iPhone 13 Pro Max’s maximum 1080p resolution.

Action Mode is helpful for capturing a pet or a child running or for taking action shots since it does, in fact, increase stability while you’re shooting video while moving. You definitely won’t want to always have it on because it only supports 2.8K resolution, which is a drop from 4K, but it’s a great function if you require the additional stabilizing. Many times, the built-in default stabilization is sufficient and you won’t need the stabilization increase Action Mode offers.

The cameras on the iPhone 14 Pro Max are undoubtedly an improvement over those on the iPhone 13 Pro Max, but most users won’t use the additional functions on a regular basis. If you currently own an iPhone 13 Pro Max, upgrading for the camera is definitely not worth it. However, there are other features to take into account, such as Dynamic Island, always-on display technology, Emergency SOS via Satellite, and Crash Detection.

Comparing the iPhone 14 Pro Max camera to the iPhone 13 Pro Max camera, what do you think?

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Consoles

Techland Drops the Zombie Game to Focus on the Upcoming Open World Fantasy Epic

blank

Published

on

blank

Next up for developer Techland is a big, story-driven fantasy epic. Techland is arguably best known for its popular Dying Light series of open world action role-playing games.

Dying Light 2 was fairly good, with its major issues being that it was extremely hyped up and had a protracted and difficult production cycle. Unfortunately, we don’t have much more information than the image above.

The Polish studio has hired some impressive professionals, including programmers with backgrounds at CD Projekt Red, Ubisoft, and Guerilla Games. The narrative lead on both The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt was Karolina Strachya, who is kind of a big deal.

What do you think of this new strategy for Techland the developer?

Continue Reading

Consoles

Project Astrid is involved, according to Splash Damage Streamers, Shroud, and Sacriel

blank

Published

on

blank

Project Astrid, allegedly a AAA open-world survival game being created in collaboration with streamers and content makers Mike “Shroud” Grzesiek and Chris “Sacriel” Ball, has been teased by UK company Splash Damage. Since the beginning of the project, both have been involved.

Project Astrid is not much more than a mystery. We shouldn’t anticipate witnessing gameplay any time soon because it is still in the preproduction stage. According to Project Astrid’s creative director, Lance Winter, “Sacriel and Shroud are important members of our development team. They bring a distinct and new viewpoint with them. Also, they’re giving us brand-new perceptions of what gamers and game designers want in real life. These are the authorities in this field.

As Splash Damage has been developing multiplayer shooters for more than 20 years and has produced games like Enemy Territory: Quake Wars and Wolfenstein: Enemy Territory, a collaboration with Shroud and Sacriel may certainly result in some intriguing results.

What do you think of the Project Astrid announcement from Splash Damage and the connections to Streamers, Shroud, and Sacriel?

Continue Reading

Consoles

Wo Long: Full Patch Notes for Fallen Dynasty Version 1.04 Are Now Released

blank

Published

on

blank

Wo Long: Fallen Dynasty, an excellent action role-playing game, has received a new patch. It will just take a minute to download and install on a PS5, but it contains a number of tweaks and problem fixes.

A few tiny adjustments to a few features should make things run a little bit more smoothly. The best example is that arrows, projectiles, and consumables will now automatically restock from the store whenever you get close to a Battle Flag.You can now switch locks on during several animation sequences, access the travel screen after winning battles, and more thanks to the patch.

Also, a long list of bug fixes should make the game more enjoyable for those who are affected, and certain balancing adjustments have been made to modify the difficulty in specific regions. The following patch notes show what an extensive patch it is:

Adjustments/Additional Features
  • Added a feature that automatically restock arrows/projectiles and consumable items from the storehouse upon accessing a Battle Flag.
  • Made it possible for players to switch lock-on to another target during the animation sequence for Fatal Strikes, deflects (in response to an enemy’s Critical Blow), and Divine Beasts Summons.
  • Made it possible for players to open the Travel screen from the screen that appears after clearing a battlefield (except for main battlefields cleared for the first time), and then select which battlefield they would like to go to next.
  • Added the option to return to the briefing screen before starting Co-op and the option to try the same battlefield again, to the screen that appears after completing a Co-op session.
  • Changed the player’s Morale Rank to 20 while at the base, the hidden village.
  • Made the following adjustments to the difficulty of the sub battlefield “The Tiger’s Loyal Subjects”:
    • Adjustments to the AI
    • Adjustments to damage taken from Critical Blows, the parameters for the increase/decrease of Spirit, etc.
    • Upward adjustment of the Morale Points acquired by players
Major Bug Fixes
  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that allowed players to enter areas outside of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug that caused the enemies in some stages to be pushed out of the stage, making it impossible for players to progress.
  • Fixed a bug that caused guest players in Recruit to become unable to progress upon entering a certain house in the sub battlefield “The Lost Sacred Artifact” until the host player opened the door.
  • Fixed a bug that made it possible to exchange items with a Shitieshou every time the player resumes the game from a Battle Flag in the sub battlefield “Fate of the Entertainer.”
  • Fixed a bug that occurred during the battle against Zhang Liang in the main battlefield “Village of Calamity” where, if the player went into Spirit Disruption right when they defeated Zhang Liang’s first form, they would remain in Spirit Disruption at the start of the battle against his second form.
  • Fixed a bug that caused the Spirit Disruption of “Embodiment of Demonic Qi” to last longer.
  • Fixed a bug that could make it impossible for the player to proceed if they summoned the Divine Beast Yinglong right as they died.
  • Fixed a bug in which the magnitudes of special effects on emptied embedment slots would sometimes change when loading save data.
  • Fixed a bug that prevented embedment on locked equipment.
  • Fixed a bug that would sometimes provide fewer embedment slots than there should have been on battlefield clear rewards and accessories in the “Path of the Rising Dragon” difficulty level.
  • Fixed a bug that allowed users to sell equipment registered to favorites.
  • Fixed a bug that caused the effects of the special effect Set Bonus Requirement Mitigation to accumulate.
  • Fixed a bug that prevented players from being able to skip cutscenes upon using certain controls.
  • Fixed a bug that caused the number of arrows/projectiles in the player’s inventory to duplicate under certain conditions.
  • Fixed a bug that would sometimes make it impossible for the player to obtain some trophies/achievements.
    Note: After the update is applied, these trophies/achievements can be obtained by clearing any of the main or sub battlefields.
  • Fixed a bug that prevented players from saving the parameters for the Upper Lip Edge Thickness and the Lower Lip Edge Thickness after selecting Save in Character Creation.
  • Fixed other minor bugs.
Continue Reading

Trending