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Brand New Killing Floor 2 Early Access Trailer from Tripwire Interactive

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Oh… oh god, the blood. I think it’s safe to say that if you have any particular aversions to blood, brutal death, heavy metal or the like, it’s probably best that you don’t watch Tripwire Int.’s new early access launch trailer for Killing Floor 2. But, you know, if you’re a fan of that kind of thing, welcome home my friend!

I’ve had my eye on this game for a while now, and the sequel to Tripwire’s 2009 brutal zombie-folk murder simulator: Killing Floor is shaping up to be an improvement upon every point of the first game that made it so unique. We’ve got persistent blood physics that make it so that all the blood you spill over the course of the rounds stays splattered across the various environments for the length of the match. If you’re still pretending that’s not pretty cool, then how about a sledgehammer with impact triggering shotgun blasts that blows off zombie heads when you smack ‘em real good?

No? You’re hard to impress, aren’t you? If your fancy is yet to be tickled, then let’s have a breakdown of some more of the features currently included in the early access version of Killing Floor 2. Ready? Take a breath, this might take a second. Okay, we’ve got: six player co-op, dynamic ‘zeds’ that change their behaviour and attacks based on difficulty settings, unique mixtures of historic, modern and completely insane weaponry, new perks, and map creation and editing tools! Phew.

Blimey, I’ll tell you what; this game is looking pretty darn cool right about now. As always, bear in mind that Killing Floor 2 is still in early access, and therefore is not yet a complete experience or necessarily fully representative of the final game. That being said, if you’re a fan of any of the aforementioned nastiness (don’t worry, I won’t tell grandma), go ahead and check out the game. It’s available right now for $29.99 over on the Steam Store.

Hi folks, I'm Tom. I spend most of my time ignoring university deadlines, eating biscuits and making sarcastic remarks about the state of the video games industry. Sometimes I write about these things. Mostly its bad.

Gaming

In Spider-Man 2, Player Unconventionally Free Roams as Venom

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One player found an unusual way to roam Marvel’s Spider-Man 2’s New York City as Venom again. However, intentionally crashing your game during a story segment requires nerves of steel, so we wouldn’t recommend it. Possible Marvel’s Spider-Man 2 spoilers!

UnderTheHood788 explained their method, which involves reaching a cutscene that switches players to Peter. They unplugged their PS5 when the screen blanked while switching to fidelity mode. As the game renders slower, fidelity mode was used. Players get Don’t Be Scared, a mission without an objective, after reloading the last save.

UnderTheHood788 advises, “Wait a bit and go to an unidentified target mission or talon drone mission to become Venom. Reload and become Venom, committing crimes against hunters, the flame, thugs, and even symbiotes. Bases are possible.”

Boys I did it again
byu/UnderTheHood788 inSpidermanPS4

If you like causing carnage, get a move on—Insomniac will spoil the fun in the next update. This indirect approach—what do you think?

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Avatar Frontiers of Pandora Could Influence Future Films

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On December 7, Ubisoft’s Avatar: Frontiers of Pandora hits PS5. Fans can expect new creatures, characters, and storylines that are influencing other Avatar projects as part of James Cameron’s canon.

Massive Entertainment director Magnus Jansén told IGN that the game’s new Western Frontier region—from plants to Na’vi clans—is now Avatar lore: “The Western Frontier is no less a part of the world of Avatar than what’s in the movies.” Jansén says one of their creations is in an Avatar exhibition, but most excitingly, “there is already some talk about maybe using some of the stuff that we did in the upcoming movies.”

Jon Landau, producer of the Avatar films, said: “I think clans are a perfect thing to someday try to weave into the movies. However, new environments follow. Go and say, “Okay, let’s explore what you did in the video game in the movie.” Frontiers of Pandora introduces the Aranahe, Zeswa, and Kame’tire Na’vi clans.

In addition, Lightstorm VP of franchise development Joshua Izzo teased: “I can say that there are going to be some future sequel elements in Frontiers of Pandora that will pay off when the movie comes out when Avatar 3 comes out in 2025. Because of ’25, careful Avatar fans may want to revisit certain things.

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CDPR’s Live-Action Cyberpunk 2077 Not Due Until 2025

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CD Projekt’s live-action Cyberpunk 2077 won’t arrive until 2025. In the company’s latest earnings call, the PM project was only mentioned as not expected in 2024.

During a call with IGN, chief commercial officer Michał Nowakowski stated that the company will continue to promote the game and develop the Cyberpunk IP through activities beyond the game.

Nowakowski said, “We’re not really discussing specifics here, but one of the obvious things that we have announced, not happening next year, but going to be developed or moved in the direction next year, is the project we have announced with Anonymous Content.”

Anonymous Content, which produced Crime & Punishment, True Detective, and Mr. Robot, seems like a good fit to bring Night City’s mean streets to life. We don’t know if the project will be a TV show, movie, game adaptation, or standalone story.

Would you attend a live-action Cyberpunk event? Would you like it in what form? Jackie and V lost six months. With Johny Silverhand, Behind the Music?

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