Gaming
Killzone: Shadowfall’s Class Action Lawsuit Dismissed
Last year, somebody decided to sue Sony for allegedly misrepresenting the details of its Playstation 4 game Killzone: Shadowfall. The plaintiff was a California resident named Douglas Ladore, and he was claiming that Sony had falsely advertised Killzone: Shadowfall’s resolution. This week, a US federal court has dismissed the case.
Ladore’s case was filed after the Playstation 4 launch game’s multiplayer mode had been found by Eurogamer’s Digital Foundry to run at 960 x 1080, as opposed to 1920 x 1080, which is the resolution commonly known as 1080p. Ladore claimed Killzone developer Guerilla Games, which is a subsidiary of Sony, had advertised in videos, social media, and the Killzone website, that the game would run in native 1080p. In multiplayer mode, however, the game ran with what Guerilla Games called “temporal reprojection,” which is a sort of technological shortcut to getting games to run at something similar to 1080p. Killzone’s website says, “the temporal reprojection technique gave subjectively similar results and it makes certain parts of the rendering process faster.” Guerilla claims that most of the time the effect is “identical to a normal 1080p image.”
Ladore’s original complaint charged Sony with, among other things, negligent misrepresentation, false advertisement, unfair competition and fraud and inducement. He sought damages of more than $5 million USD. The case was a class action lawsuit, which meant any damages he won would also have been won on behalf of everybody who had bought Killzone: Shadowfall. Typically, those sorts of cases lead to game owners being refunded a small amount of their purchase.
When the case first went to court, Sony tried to have it thrown out right away. But Judge Edward Chen of U.S. District Court for the Northern District of California allowed the case to proceed, saying Sony’s argument for the case to be thrown out was “premised on an unduly narrow reading of [the] plaintiff’s complaint.” But according to a court filing, Judge Chen dismissed the case this week, signing “a joint stipulation that dismisses lead plaintiff Douglas Ladore’s lawsuit with prejudice.” Prejudice is a legal phrase that means the plaintiff cannot file another lawsuit against Sony over this issue again in the future. Both parties have also been ordered to pay their own legal fees.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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