Gaming
Lost Planet 3 Developer Spark Unlimited Closes its Doors

Reports from Polygon & inside Spark Unlimited confirm the studio is in the process of ceasing operations
Spark Unlimited, the studio behind Lost Planet 3, Legendary, and Yaiba: Ninja Gaiden Z has confirmed with Polygon that the studio has canceled its current projects and laid off its entire staff. Confirming rumors about the studio’s closure that first popped up on NeoGAF where a member spotted the company’s assets up for sale on liquidation site CMA Auctions.
John Butrovich, Spark Unlimited chief technical officer, came forward to Polygon to confirm the studios closure giving details about what happened. According to Butrovich principal members of the company have already moved onto to other interests. That includes Spark Unlimited co-founder Craig Allen who stepped down as the companies President and CEO late last year to follow new interests and opportunities.
Despite the studios closure Butrovich has suggested that former employees plan to continue working together on projects outside of the video game industry. As for the projects that Spark Unlimited already had in development, they’re simply being scraped. That includes a free-to-play game and other titles that Butrovich didn’t specifically name. Spark Unlimited had other revenue streams than their game development that are essentially in limbo with its closure. Among them is a 2014 movie called Nightmare Code, the studio produced, now being placed in the hands of a trustee.
Its a surprise to see yet another studio and the creative people it employed closing its doors. Spark Unlimited started out in 2002 pumping out its first game, Call of Duty: Finest Hour, in 2004. There last title, Yaiba: Ninja Gaiden Z, sold poorly which did very little to help the studio continue on.
We hope that all of the former employees of Spark Unlimited are able to find success in the future either in the video game industry or any other endeavor.
Source: Polygon
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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