Gaming
Ridiculously Homophobic Game Pulled From Steam Greenlight
A point-and-click shooter has been pulled from Steam Greenlight just hours after it was uploaded. The game, titled “Kill The F*****” (censoring added) was about as terrible as it sounds. Based on the trailer, players would be tasked with shooting people as they run past. The game would award players for shooting gay or transgender people (who would be wearing pink clothes) while punishing them for shooting straight people. The game then celebrates by shouting at you such delightful slogans as, “Straight Pride!” or “AIDS carrier eliminated.”
The developer behind this monstrosity is Skaldic Games. Or, at least, that’s what the guy who made it, Randall Herman, is calling himself. On his website, he said it was originally going to be a minigame as part of his survival game, The Shelter: A Survival Story, but he decided to release it alone on Greenlight because he wanted to “see people’s reactions.” Apparently, Herman felt tired of “people being overly sensitive and how easily offended people are by every little thing, especially with LGBT issues.”
The game was so offensive, voice actors who contributed to the project have since announced they were not aware of what the game was about. Rachel Lally, one of the voice actors, wrote a lengthy but well-said message to Herman on her Facebook page about the game.
I have many LGBT close and dear friends, family, co-workers and acquaintances. I also work with young people, some of whom are struggling with the realisation that they may be LGBT. This is difficult in a society where they are in the minority, as a result the LGBT community globally are victimised, alienated, made to feel ashamed and suffer from depression and mental illnesses in far higher numbers than their straight friends. Gay people are seven times more likely to attempt suicide and according to statistics from the police in Ireland 70% of the LGBT community have experienced severe verbal harassment and violence.
Lally also indicated she was misled by Herman about the content of the game. She said she originally was led to believe there would be “artistic merit” to the game, since it came to Greenlight she found that she is “totally at odds with your (Herman’s) thinking and it seems what Skaldic games now stands for.”
Lally says she is waiting for an apology from Herman, to which Herman’s website already has a response: “As for an apology. Ain’t gonna happen. To everyone that got overly offended. Good, thats what we were going for. Just wait for our next game we are working on, it’s gonna be way more offensive as this one.” Herman has expressed at length on his website what a great idea he thinks it was to make a game for the purposes of “pissing off these people.” It’s not entirely clear what he means by “these people,” so I’m going to assume he just wanted to anger everyone. Fortunately, once the game came to light through game critic Jim Sterling’s Youtube page, Steam was quick to remove the game for violating its terms of service.
For those curious to see the game in action, here’s Jim Sterling’s video, although I don’t recommend it. It will only remind you of everything that’s wrong with this world. Obviously, this video is NSFW and comes with a major content warning.
Steam launched Greenlight back in 2012, and originally anybody could upload any game they wanted. To stop people from launching joking or fake submissions, they introduced a $100 fee for developers wanting to submit their games. There have been calls to further moderate Greenlight, mostly due to the amount of rubbish games it constantly seems to produce. But Herman’s game has highlighted the other problem with a near completely unmoderated store – seriously offensive content can get up. Ever since Hatred, a game in which the player must violently kill every human they encounter, was allowed to stay on Greenlight, it seems developers have been testing the store’s limits more and more. But at least Hatred is indiscriminate – it encourages violence towards everybody.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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