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EA Sports UFC: The Problem with MMA Games

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Now this may comes as a surprise to you, but I’m a huge fight fan. I watch nearly every UFC event, I keep relatively up to date with boxing and I have a huge love of Muay Thai and kickboxing. I even train myself and have had a few gym bouts.

However unlike a lot of people that are into combat sports I’m a pretty big gamer. I wouldn’t go as far as to call myself hardcore because I have no clue what defines a hardcore gamer. However I am definitely more into video games than my gym mates who are more inclined to play FIFA on the weekends than delve into The Elder Scrolls.

So when I say that combat sports games aren’t doing well, I say this from the perspective of someone that really wants to see them do well. The issue with a lot of combat sports games is that they try very hard to be a simulation, but still seem to fall short.

I’m going to talk about MMA first, because this is the sport that is currently the most popular in video games with the recent release of EA Sports UFC. There have been MMA games for quite a long time. The earliest one that I can think of is Pride FC: Fighting Championship, whose title technically should be read as Pride Fighting Championship: Fighting Championship, given the ludicrous subtitle.

The game was decent for the time. It managed to handle the ground based fighting aspect of MMA decently well and, while it certainly wasn’t great, future MMA games improved upon it. The same however cannot be said for the striking. As and since that game, out of every MMA game I’ve played, only one has managed stand up fighting well, UFC Undisputed 3.

This game made striking work in a way that not even EA Sports UFC has. From the footwork, to the punches and kicks everything feels smooth and natural. When your fighter throws a punch he just throws it, he doesn’t pull his arm back to launch the single biggest punch he can throw each time. He’ll punch like an actual fighter will punch.

The footwork was, while not plodding, more grounded. When your fighter walks about he is actually walking about, as opposed to EA’s MMA games which, much like their boxing titles, feel as though you’re sliding around on ice the whole time.

If I’m playing an MMA game over a game like Street Fighter or Mortal Kombat I’m probably doing a reason: I want to simulate the experience of an MMA fight. This is why, although developers have certainly tried, I only feel that the team behind Undisputed 3 have succeeded. The movement feels natural, it feels real.

They also put a lot more time into making every fighter in the game feel like their real life counterpart. A great example is their use of Rampage Jackson, because I know a lot of my audience are probably not as familiar with MMA as I am let me explain something important about Rampage.

First of all, he did this:

https://www.youtube.com/watch?v=XyWXERqsfrg

 

Second of all, this man threw maybe five kicks his entire career. He always liked to rely on his hands and didn’t have much variety in his arsenal beside his boxing skills. So if you try to throw a low kick as Rampage Jackson… you’re going to have a hard time. His kick is slow and awkward.

Conversely when you play as Jose Also or Shogun Rua, two fighters known for their leg kicking prowess, their low kicks are very fast, chopping down on their opponents leg and are very reminiscent of the real life fighters.

 

However in EA Sports UFC this isn’t nearly as present. Sure there are some fighters that mimic their real life counterparts, but there is an over presence of flashy moves and cartwheel kicks that are actually easier to throw than a basic roundhouse kick. While this is fine for some, it definitely displeased a lot of fans who would have preferred those flashy kicks be something difficult to pull off or at least implement them in a way that this doesn’t happen:

 

After all, THIS is cool:

 

This however, is annoying:

 

In fairness this is their first attempt at an MMA game and hopefully they may fix some of these problems but with the sliding footwork and every shot seeming like its being thrown by an exhausted 40 year old, it’s leaving a lot of people disappointed.

Next time, I’m going to talk about kickboxing!

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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