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Xbox Boss Says Future of Kinect is In Developers Hands

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Phil Spencer says there is hope for the Kinect

In an interview with GamesRadar Xbox Boss Phil Spencer said that the future of Kinect lays with consumers and developers

First introduced with the Xbox 360 the Kinect has had a rough road trying to find an audience. When the original Kinect came out on the market many gamers saw it as an overpriced gimmick, its functionality didn’t help much. It wasn’t until the Xbox One came bundled with Kinect 2.o that gamers could even see what it was capable of. The only down side of that is that it made the Xbox One $100 more expensive than its chief competitor the PS4.

It took Microsoft dropping the Kinect bundle, dropping the Xbox One’s price by that crucial $100 to turn things around. The price drop helped the Xbox One finally beat out the PS4 first during the holidays and for a few months after. The huge success of the Xbox One without the Kinect had gamers wondering if Microsoft was planning to drop for support for the peripheral. Microsoft originally said that the Kinect would be a central part of the Xbox One and its games, now its being used less than the original. Wanting to clear up the confusion Phil Spencer sat down with GamesRadar.

He stressed that Xbox was far from giving up on the Kinect, saying they just finished work on Upload Studio 2.0 where users can do green screening with the Kinect. According Spencer they still plan to create new functions for the Kinect to open up possibilities for developers and consumers. Pricing, however, is still a major part of selling a console and Spencer knows that. Admitting that over the holidays when the price point was dropped their sales numbers shot up and that is something the Xbox brand wants to keep going.

Ultimately Specer said the future of the Kinect is up to consumers and developers deciding to take advantage of it. They will continue to grow its functionality in the hopes that it will grab attention.

“[Kinect’s] place will be earned through the experiences that are out there and the developers that show interest. We will continue to build functionality through voice and using the RGB and depth cameras, and we’ll stay focused on that, but giving the consumers choice is pretty critical.”

Right now developers and consumers both don’t seem eager to take advantage of the peripheral with developers still focusing on controller based games. The Kinect’s greatest hope right now is HoloLens and other peripherals that it can be combined with to create a unique experience.

Source: GamesRadar

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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