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A Brief Look at Bande Dessinée | Comics Around the World

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Welcome to Comics Around The World, where I take a brief look at comics from other countries, tell you a bit about the history behind them and talk about some famous comics from that country.

Bande dessinée is something that I’ve alluded to in the past. Bande dessinée or Franco-Belgian comics are comics written in… France and Belgium… points if you worked that much out by yourself.

You’re probably more familiar with bande dessinée than you think for, if you’ve ever seen shows or read comics of the Smurfs then you’ve seen bande dessinée, the same goes for The Adventures of Tintin and it’s kind of true of the movie Snowpiercer which took the basic concept presented in the comic: Le Transperceneige, but it adapted virtually nothing, becoming more or less entirely a work created by Bong Joon-Ho, but never the less loosely inspired by the original comic.

In France in the 1900s comics were usually published in the backs of newspapers, not unlike in the UK, as opposed to having their own books dedicated to them. Slowly comics began to creep into what we’d now call a more traditional comic book format, however during the Nazi occupation of France and Belgium one of the things the Nazis implemented was a ban on American comic books. This in turn caused an increase in the actual French comics being produced as writers began to imitate, and eventually create their own stories.

Comics in France have certainly evolved and there is a noticeable difference between popular comics in France as opposed to America. There tends to be a more playful artistic style as seen in The Adventures of Tintin, despite the sometimes fairly grown up stories, such as the initial Tintin in the Land of the Soviets which Hergé, the writer, hated in the end due to it being blatant, poorly researched propaganda. Although as we all know comics in the 1930s-40s have always been… more than a little racist anyway.

Aside from the adorable cuteness of The Adventures of Tintin and Asterix (which I’ve always got time for) there are also some very realistically drawn comics, such as the science fiction and fantasy series Thorgal which has been running for a very long time.

Perhaps one of the most famous examples of bande dessinée is the always fun Metal Hurlant, or Howling Metal, which was adapted to US audiences as Heavy Metal. An anthology comic which told different stories each issue, Howling Metal went on to serve as a huge inspiration for Japanese Manga thanks to it’s story, The Long Tomorrow. How did it influence Manga? Well I’ll be covering that next time!

Artificial Intelligence

Gaming models are created by Auctoria using generative AI

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Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.

Caban created tech to automate the process.

In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.

Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”

Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.

Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.

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All AI algorithms and training data for Auctoria were developed in-house, according to Zając.

She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.

In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.

Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.

Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.

According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.

“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”

Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.

However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.

Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.

Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”

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Comics

Syphon Filter on PlayStation Plus Premium: Dark Mirror and Ape Academy 2 Have Awards

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Even though trophy support for older games on PS Plus Premium isn’t always great, you can always count on Sony’s first-party games to have it.If you like collecting these digital trinkets, you’re in luck, because today’s big PlayStation Plus update includes two classic games that can now be used to earn Trophies.

Each trophy list for Ape Academy 2 and Syphon Filter: Dark Mirror includes the platinum cherry on top. You can look at their respective listings here and here if you’re interested.

The list for Dark Mirror appears to be quite simple—you can basically earn them all by finishing the game. The trophies in Ape Academy 2 appear to be a little more complicated, requiring you to complete particular objectives in card battles and advance to specified rankings. Nonetheless, it doesn’t seem too difficult, so we’re looking at a couple of quite simple platinums.

Ridge Racer: Type 4 is this month’s other premium classic game; sadly, it does not offer trophies. But it makes up for it by being a complete banger.

However, will you be obtaining some of these trophies with a nostalgic flavor?

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Comics

Beautiful New Book Teaches About the Art of Horizon Forbidden West

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This year, Sony produced some truly outstanding work, releasing four high-profile games on the PS5 and PS4 (not to mention the numerous PC ports). The earliest of these, Horizon Forbidden West, arrived in February of 2022 and got the year off to a strong start. One of Aloy’s sophomore journey’s greatest strengths, among the many other things we like about it, is its excellent art direction. The Art of Horizon Forbidden West allows you to now delve deeply into the game’s visuals.

This coffee table book, which was published by Dark Horse Books, contains 200 pages of concept art and developer commentary. It provides an inside look at the process used to develop engaging characters and settings, and Forbidden West is certainly not lacking in either.

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There will be two editions of the book: standard and deluxe. Both are hardback books, with the deluxe edition having pages with metallic edges and a unique slipcase. These are now up for pre-order and will go on sale on April 25, 2023.

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