Gaming
Halo: The Master Chief Collection New Update Now Available, Full Patch Notes Released
Halo: The Master Chief Collection, the collection including several entries of the Halo series released last year on Xbox One in all regions, has received a brand new update a few hours ago.
The new update comes with plenty of changes and fixes as well as new content such as the remake of the Halo 2 Classic multiplayer map Relic, now called Remnant, support for the additional Halo 3: ODST campaign, 100 new achievements for ODST and Remnant and more.
Full patch notes have also been made available and you can check them out right below.
NEW FEATURES AND CONTENT
- Remnant [Remake of the Halo 2 Classic multiplayer map Relic] is now available for all users
- 100 New Achievements added for ODST and Remnant.
- Players can now search for Gamertags and access file share, by selecting their own Gamertag in the Active Roster.
- Enables DLC addition of Halo 3: ODST campaign (available separately via the Xbox Store).
RANKING
- Improved skill matchmaking for parties in ranked playlists
- Made an updated to ensure that parties are no longer separated onto different teams in ranked playlists
- Improved rank stability to prevent ranks from incorrectly resetting
QUIT AND LOSS PENALTIES
- Quit and loss penalties are now applied immediately in matchmaking
HALO: CE
- Resolved Assault Rifle and Shotgun registration issues
- Fixed an issue with vehicle audio in split-screen
- Reduced occurrences of players falling out of map
- Improved stability while title is in “suspend” mode
- Improved music playback for Campaign
HALO 2 CLASSIC
- Fixed an issue where playlist scores posted to Leaderboards incorrectly
- Improved host migration handling in for peer-to-peer custom game matches
HALO 3
- Added UI support for Halo 3 voice chat in matchmaking
- Improved Campaign stability
- Fixed an issue where the scoring HUD would not display in Campaign
- Fixed an issue where some players could experience a delayed spawn into a matchmade game
HALO 4
- Fixed an issue where the scoring HUD would not display in Campaign
PARTIES & ROSTER
- Added support for displaying parties as a group in the roster
- Improved handling of dedicated servers
- Team colors are preserved after every match in custom games
- Fixed a host migration issue for Custom Games
- Improved handling of player joinability and leader promotions through Active Roster
- Improved stability of 16 player parties
FORGE
- Improved Forge Stability with large number of players on high budget maps
- Added support for Infection within Halo 3 Forge maps
- Fixed an issue where “Place at Start” did not function correctly in Halo 3
- Fixed an issue where controller settings were not respected in Halo 2: Anniversary
ACHIEVEMENTS
- Improvements to achievement unlocking throughout title
- Fixed an issue that prevented the Blast Can achievements from unlocking in matchmaking
UI, STABILITY, & MISC
- Made improvements to stat tracking for all titles
- Improved functionality of unlock notifications
- Improved voice chat functionality throughout all titles
- Improved PGCR stats/details and stat uploading reliability
- Fixed issues where local & shared files may not appear under “My Files”
- Improved Stability of Co-op play in Campaign Playlists
- UI now sorts achievements, nameplates, and avatars based on what you have unlocked
- Improved Scoring functionality during Co-Op Campaign sessions
- Improved Spartan Ops performance
- Improvements made to mission progression in Campaign Playlists
- Improved Rival functionality in Campaign Playlists
- Improved stability for Halo 2: Anniversary map loading in matchmaking
- Final scoreboard is now displayed during outro loading screen after a match
Halo: The Master Chief Collection includes several entries of the Halo series: Halo: Combat Evolved, the anniversary edition of Halo 2, Halo 3 and Halo 4. All four campaign can be played in single player and co-op mode via split-screen or Xbox Live. Each campaign also comes with multiple difficulty levels and gameplay modifiers known as Skulls.
Despite including several excellent titles, the Halo: The Master Chief Collection has been at the center of controversy due to the many technical issues that afflicted the game at launch, making the online experience pretty much broken. The game’s online mode was so unplayable that Microsoft issued an apology for the issues and offered a free month of Xbox Live Gold to all those affected as well as a free downloadable copy of the Halo 3: ODST Campaign. Codes for the campaign have started going out earlier today.
Halo: The Master Chief Collection is now available in all regions on Xbox One. The new update is also available for download right now.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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