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Rumours That Microsoft Bought Silent Hills False

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People will believe what they want to believe. At least, that’s what the recent uprising of rumours about Microsoft acquiring the Silent Hills IP from Konami would indicate. The rumours surfaced last week, saying that the two companies were in talks about the purchase of the property. Sadly, Microsoft’s Phil Spencer quashed the rumour on Twitter.

“Sorry, this isn’t true. Not sure where the rumor started but I don’t want to mislead anyone,” he said.

The internet is desperately clinging to any sliver of hope they can find that Silent Hills isn’t dead, but maybe this rumour being false isn’t such a bad thing. While the rumour was circulating, a lot of people were also getting up in arms about the idea of Silent Hills becoming an Xbox One exclusive.

The rumour was never that solid to begin with, anyway. The rumour was anonymous and claimed the game was 80% complete, which would have made Konami’s decision to toss it out pretty stupid. The rumour also said Microsoft was paying “billions” of dollars for the IP. Were we seriously supposed to believe that Microsoft was going to pay more for Silent Hills than Amazon did for Twitch?

Silent Hills was cancelled much to the dismay of millions of fans earlier this year. It was to be created by film maker Guillermo Del Toro in collaboration with Hideo Kojima. A playable teaser (PT) was released last year to widespread acclaim, bringing the hype for the full game up to a fever pitch. After the game was cancelled, PT was removed from the Playstation store and Konami said its future was in mobile-first gaming, presumably as in micro-transaction ridden, free-to-play time wasters that eventually get ported into cheap and shoddy PC games.

But it’s not all bad news. Konami are insisting they haven’t abandoned their popular franchises, such as Silent Hills or Metal Gear, and will get around to new titles for those in the future.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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