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Fans Give Proof of Bullet Magnetism Bug in Master Chief Collection

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Fans Show Proof of Bullet Magnetism Bug in MCC

Reddit user Chumpp has provided convincing proof of a pistol bullet magnetism bug in the MCC after the May update

It’s been a rough road for the Master Chief Collection, launching with a massive number of bugs that left almost unplayable, 343i has spent the last six months updating the game to make it what fans expected. Its been slow going but many of the games worst problems are behind it now, the only drawback is that with each update a new set of bugs appear to replace the ones just knocked out. After the May update fans started claiming they’d found one in Halo: CE that 343i had missed.

They claim that bullet magnetism for the pistol in Halo: CE on the MCC has been thrown completely off by the May update. Bullet magnetism is the mechanic that helps players hit their target when their shot isn’t lined up perfectly. Basically giving their shot a nudge in the right direction slow long as they have another player partially in their sights. Other members of the fan base have claimed that they’re is nothing wrong with the bullet magnetism in Halo: CE saying its closer to the original now then ever before.

One member of the subreddit r/halo, chumpp didn’t believe that for a second and was determined to show that something had gone wrong with the  May update. Rather than taking to Halo forums to say he was right and everyone else was wrong, Chumpp decided to provide proof of the bullet magnetism bug. In a video posted to YouTube he goes through showing video first from the original Halo: CE  pistol then the MCC version firing both of them at another player standing still.

Its probably the most scientific argument about an in-game bug that you will ever have the chance to see. Starting off at 10m firing several shots in both games before working all the way up to 30m Chumpp clearly shows that something is off. The MCC version of the infamous Halo: CE pistol is simply not hitting its mark, the bullet magnetism appears to be almost gone compared to the original. Proofing that fans who claimed the MCC version was closer to the original after the May update were missing the mark as much as the pistol. It also shows that a new bug has appeared in the MCC version of Halo: CE that 343i has missed or simply hasn’t told fans their going to fix.

Source: r/halo

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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