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Hearthstone Gets A New Gameplay Mode: Tavern Brawl

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Two days ago, Hearthstone fans went into a frenzy over a video of a blank button that being added to its menu. Blizzard released the video on Twitter, teasing fans of the popular free-to-play card game.

Yes, a blank button. Not even a blank button – a video of a blank button. It really doesn’t take much to send a game’s fans into a frenzy these days.

Anyway, Blizzard has finally let us know what the fuss is all about. The new button is actually for selecting a new game mode called Tavern Brawl. The mode will apparently mix up the game’s rules and decks by having unique rules that will change every week. “Each week, a different Tavern Brawl will pit you head to head versus another player using exciting and unique rules,” Blizzard said on its website. “One week might feature preset decks, while another week could have you crafting a brand new Tavern Brawl deck following specific guidelines, while others might offer buffs to specific minion types—who knows!”

Tavern Brawl won’t be open to all players, however. Blizzard says you’ll need to have achieved a level 20 Hero to unlock the new mode. Tavern Brawls can be started with both friends and strangers, and will be free to play. Blizzard also says players will win a free card pack if they win their first game of the week in “the first several brawls.” Presumably, that offer will expire after a certain amount of time.

“The first playable Tavern Brawl arrives in Mid-June, so get ready to pile on and knock some heads together. Brawls get plenty rowdy, so the Innkeeper will definitely need a couple of days after each one ends to get the inn all tidied up before the next brawl begins. That means Tavern Brawls are temporarily closed while the Innkeeper cleans up before a new, different brawl starts—so be sure to get a match or two in while you can!” What that means is that the Tavern Brawls will close for a few days while Blizzard works out what next week’s rules are going to be. In other words, they’ll be making it up as they go along, which should only add to the craziness of the new mode.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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