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Microsoft Blurring The Lines Between XBox One And PC

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Microsoft Announces Xbox One Backwards Compatibility

Microsoft is looking to blur the lines separating PC gaming from consoles. At its E3 press conference, the company made two important announcements about measures being implemented to the Xbox One that aim to bring it closer to the PC gaming experience.

First, there’s the new controller for the Xbox One. The Xbox One Elite Wireless Controller will add four new interchangeable buttons at the back, mappable buttons, and swappable components. The thumbsticks contain stainless steel paddles that allow users to keep their fingers on them at all times, and are also fully removable. Xbox boss Phil Spencer described it as “an elite controller for the elite gamer.”

xbox elite wireless controller

Microsoft is emphasising customisability here. Thumbstick sensitivity and min/max levels for the triggers can all be set according to the user’s preferences. All of the settings, including button mapping, are controlled through a new app that will be released for the Xbox One and Windows 10. The settings are also stored in the cloud, but the controller itself can have two separate user profiles stored on it at once. Sadly, the new controller is not cheap, with the price currently set at $150 USD. It will hit shelves in October.

Next on the list is Fallout 4 – specifically, Fallout 4 mods. They’ll be supported on Xbox One, bringing the console experience a step closer to the PC. It’s a huge win for console gamers, particularly for Xbox, since modding is one of the key reasons for going with PC gaming over consoles. The mods will still need to be built for the PC version of Fallout 4, but they can then be ported onto the Xbox One. They can also only be created on PC. Xbox also said that purchases of Fallout 4 for Xbox One will come with a free copy of Fallout 3 for Xbox One.

While this is only support for the modding of a single game, the technology Microsoft has implemented to allow for modding will hopefully carry over to other games. It would be fantastic if a year or two from now any game that supports modding on PC was also able to be modded on the Xbox One.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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