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Devil May Cry 4 Special Edition Vergil Campaign Ending Surfaces Online

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Devil May Cry 4 Special Edition

Devil May Cry 4 Special Edition, the new version of the action game developed by Capcom for new consoles and PC, is finally available in Japan and Asian territories and many players finally being able to enjoy the game’s new features such as the new playable characters and more.

With the game not being excessively long, several players have already managed to complete the new Vergil and Lady & Trish story campaigns. A gamer in particular has streamed all of the Vergil campaign, ending included. If you really cannot wait to learn what happens to Vergil at the end of the game, you can find the cutscene at the 5:25:00 mark of this Twitch stream. The whole stream obviously includes spoilers so avoid watching it in full if you want the game to be a surprise for you when it launches next week.

Several other Devil May Cry 4 Special Edition streams have started appearing online yesterday, as several gamers have been lucky enough to get their hands on earlier copies of the game. These streams have also confirmed several new details, such as the fact that Proud Souls are shared among all characters so it doesn’t take long to unlock all special moves.

Two days ago the Devil May Cry 4 Special Edition official website has been updated with new details on the game’s DLC. The newly revealed DLC packs are quick unlock packs which allow players to unlock secret characters Super Nero and Super Dante, color variation costumes and extra difficulty levels without having to play the game. Another one of these DLC packs makes unlocking special moves even faster, as it increases the acquisition rates of both Proud Souls and Red Orbs.

Devil May Cry 4 Special Edition is now available in Japan tomorrow on PlayStation 4 and Xbox One as a physical and digital release. A Limited Edition has also been released in Japan, including several extra goodies that fans of the series will surely appreciate. The game will be released on June 23rd on PlayStation 4, Xbox One and PC as a digital only release.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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