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Red Ash: The Indelible Legend Kickstarter Going Slow

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Mega Man Legends successor: Red Ash: The Indelible Legend

Red Ash: The Indelible Legend isn’t doing as well as Keiji Inafune might have hoped. The Mega Man series co-creator announced Red Ash at the Los Angeles Anime Expo last weekend. A spiritual successor to Mega Man Legends, Red Ash: The Indelible Legend was met with glee from fans. But the Kickstarter campaign to see Red Ash funded isn’t going too fast.

At the time of writing, four days into the campaign, Red Ash: The Indelible Legend is sitting at just over $300,000 out of its $800,000 base goal. And that’s not to mention the game’s $1,300,000 stretch goal, which it needs to meet the “ideal vision.” Now $300k is by no means a small amount of money, and there’s still plenty of time left for the campaign to reach its goal. But it’s important to remember that Inafune’s last project, Mighty No 9, reached its Kickstarter goal in less than a day.

That’s not to say Red Ash: The Indelible Legend won’t reach $800,000. At this rate, it’s likely the game will be funded. But it goes to show that the excitement over this latest title simply can’t match the hype that accompanied previous titles like Mighty No 9. Maybe there’s a limit to how many games a single studio can ask the public to fund.

To give people a little more incentive, Inafune’s team has released a mockup image of what the game should look like when it’s done. What can we say about this image? Well, it’s definitely similar to Mega Man Legends, which I suppose is Red Ash’s selling point in the first place.

Red Ash: The Indelible Legend gameplay mock-up

Despite the steady trickle of funds coming into the Kickstarter, it seems unlikely the campaign will reach its $1,300,000 stretch goal (certainly not at this rate). We might start seeing some extra rewards being offered over the next few weeks to incentivize backers.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

TopSpin 2K25 appears to be a standout title in the recent PS5 and PS4 gameplay showcase

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This author has consistently praised the realistic portrayal of tennis in TopSpin 4. After more than a decade, we are thrilled to witness the release of TopSpin 2K25, which expands upon the success of its renowned predecessor. This gameplay video provides a comprehensive overview of the features discussed in our recent preview while also incorporating relevant footage to enhance understanding.

The series’ swing system sets it apart from arcade-style games like Virtua Tennis, as it requires players to charge up their shots in a different way. In order to succeed, timing is crucial, and fortunately, a new meter above your player will assist you in achieving that. Surfaces have their own distinct characteristics, such as clay, where you’ll experience a noticeable amount of sliding.

The game ensures that every player has a distinct set of animations, adding a touch of individuality to each competitor. The courts, found in all Grand Slams, possess a remarkable amount of individuality and charm. It is mentioned in the video that with each in-game season, players can expect a plethora of additional content, such as animation packs. This indicates that there will be plenty to anticipate even after the game’s initial release.

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Developers are reportedly questioning the purpose behind Sony’s PS5 Pro upgrade

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Two major stories have emerged at GDC this year: the decline of Xbox’s brand and the speculation surrounding the purpose of the PS5 Pro. During a podcast discussion, Christopher Dring, a prominent reporter from GamesIndustry.biz, expressed his observations about the lack of understanding surrounding Sony’s rumored mid-gen upgrade. Dring claims that he came across a lot of people at the show who were confused about its purpose.

He made it clear that he anticipates “PS5 fans” upgrading, which gives Sony certain advantages. However, game developers are finding it difficult to generate enthusiasm for the system. “Developers don’t seem to see the necessity for it, based on my conversations with them,” he disclosed. Some people believe they aren’t fully maximizing the potential of the PS5 from the start.

With the lingering effects of the pandemic and the lengthy development cycles, the PlayStation 5 has yet to showcase a substantial lineup of exclusive blockbuster titles. “Some companies expressed skepticism about the potential for growth and impact,” Dring nonchalantly remarked. This current generation of consoles appears to have barely begun, with no apparent demand for a mid-generation update. How about we focus on developing fresh, cutting-edge software?

The journalist later explained that Sony likely has realistic expectations for the refresh, understanding that it will likely have limited appeal to a specific audience. As we’ve mentioned before, the introduction of PlayStation Spectral Resolution and other innovative features is aimed at enhancing the performance modes in games like Final Fantasy 7 Rebirth. Thus, if such an experience resonates with your preferences, you likely fall into the niche audience that PlayStation aims to cater to.

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Bend Studio, the development team behind Days Gone, is expanding their staff for an exciting new project in the world of AAA live service gaming

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Sony’s Bend Studios is expanding its team for another high-profile game, signaling PlayStation’s ongoing pursuit of the live service trend. When we last heard from the Oregan-based developer of Days Gone, Bend expressed their anticipation and confidence in their upcoming project, suggesting that it would propel the studio to new heights.

By way of Eurogamer, the studio has alerted us to this most recent update. It appears that a recruitment ad has been recently posted on the company’s website. Bend is looking for a lead project manager who can effectively manage project scope based on current team velocities and milestone schedules. The role requires hands-on game development experience in leadership roles, specifically in shipping AAA live-service games. Specifically, the ideal candidate should possess a proven ability to transform game development studios from a traditional focus on boxed products to dynamic live service development, all while holding a key leadership position.

It’s worth noting that while a service game out of Bend has the potential to be great, it’s important to acknowledge the numerous failed attempts in recent history. Over the past couple of weeks, we’ve reported on a cancelled Spider-Man game, rumors of an online Twisted Metal project, and a fantasy co-op game that got axed when London Studio shut down. And mind you, that’s just scratching the surface of what Sony has been up to. Choosing to take a chance with a studio that specializes in single-player games seems questionable, to say the least.

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