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Metal Gear Solid V: The Phantom Pain Has All Kojima References Removed From Cover

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Metal Gear Solid V The Phantom Pain

Metal Gear Solid V: The Phantom Pain has had all references to Hideo Kojima and Kojima Productions removed from its cover. Konami, the game’s publisher, had a rocky split with Hideo Kojima, who created the Metal Gear Solid series. Now, despite making efforts to reassure fans that the well-respected game designer would still be involved in the development of Metal Gear Solid V: The Phantom pain, Konami has removed all references to Kojima from the game’s cover.

The new box art, shown here, is essentially identical to the old box art minus the Kojima Productions logo and the text that read “A HIDEO KOJIMA GAME.” Those references to Kojima have been present in previous Metal Gear Solid games. Not too long ago, Konami removed all references to Kojima from the Metal Gear Solid website, which angered some fans. It was assumed that the final cover of Metal Gear Solid V: The Phantom Pain itself would still feature Kojima’s branding as it is after all, his game.

Metal Gear Solid V: The Phantom Pain Hideo Kojima removed

The Metal Gear Solid V: The Phantom Pain cover change supports the rumours that Kojima’s split with Konami was less than friendly and that the two are continuing to have issues. Chief among those issues was the cancellation of Silent Hills, a much-hyped horror game that Kojima was leading, as well as the removal of the Playable Teaser from the Playstation Network. Other rumours suggest that Kojima Productions, which was a subsidiary of Konami created by Kojima, has been forced to close. Those rumours were also supported by the voice actor who played Solid Snake in the Japanese version of the Metal Gear Solid series.

Konami has been doing a lot lately to anger fans, including announcing that it would refocus all its development on mobile games. Despite that announcement, however, Konami continued to assure fans that it would continue to work on its major console games and that their quality would not suffer. That was all well and good, but the company’s recent actions have shown that may not really be the case.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Are you eagerly anticipating what Absurd Ventures has in store for us in the coming years

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Activision has recently announced the establishment of a new studio, Elsewhere Entertainment, located in Warsaw. The studio has been entrusted with the exciting challenge of creating a groundbreaking AAA franchise that will captivate players with its immersive storytelling and innovative gameplay. A significant number of employees were let go by the large corporation after the completion of Microsoft’s acquisition of Activision Blizzard King earlier this year.

According to IGN, Activision made the announcement in a blog post, sharing that the team will be based in Poland with additional resources in the US. The studio has assembled a team of highly skilled individuals who have worked on acclaimed titles such as The Last of Us, Uncharted, The Witcher, Destiny, Far Cry, and Tom Clancy’s The Division.

Activision’s response to IGN’s request for a studio logo or official artwork was rather unconventional. Instead of providing the requested materials, they sent over the Cambridge University dictionary definition of the word “elsewhere.”. However, with a discerning eye, one may catch a glimpse of something lurking in the background. The publication acknowledges that, whatever it may be, it has no connection to Call of Duty. Elsewhere Entertainment has been granted full access to Activision’s extensive resources and cutting-edge tools, enabling them to further enhance their production and development capabilities. We may have to wait a while before we find out what they have in store for us.

Curious about Activision’s latest venture, Elsewhere Entertainment? Opening a new studio after numerous layoffs—is it a tasteless move or simply another harsh reality of the video game industry? Feel free to share your thoughts in the comments section below.

 

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Rockstar Co-Founder Dan Houser is currently working on the development of an exciting new ‘Open World Action-Adventure’ game

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Last year, we reported that Rockstar co-founder Dan Houser had launched a new studio called Absurd Ventures, with the aim of developing original IP for all platforms and formats. The new outfit has recently started development on a game that boasts top-notch combat and third-person action in a variety of game modes.

This information is available, as Eurogamer discovered, from a recent job listing on the developer’s website. The company is looking for more people to join their team and contribute to an “open-world action-adventure game.”. According to Eurogamer, it seems that the project they are working on is still in its early stages. They are currently in the process of hiring for important positions like lead designer, lead gameplay designer, art director, and technical director.

Absurd Venture is dedicated to crafting immersive narrative experiences across a wide range of mediums, such as games, animation, books, graphic novels, live-action, and scripted podcasts. Their mission is to create captivating worlds, compelling characters, and engaging stories that span diverse genres. The former vice president of writing at Rockstar, who co-wrote both Red Dead Redemption games, has recently joined the studio. Additionally, Lazlow Jones, a former writer and producer at Rockstar, has also come on board.

Are you eagerly anticipating what Absurd Ventures has in store for us in the coming years? Feel free to share your thoughts in the comments section below.

 

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Assassin’s Creed Shadows, the physical version, requires an online connection for installation

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Players who choose to go with a physical copy of the recently announced Assassin’s Creed Shadows will need an Internet connection in order to finish the installation. This is unlikely to pose a problem for most Ubisoft fans, but it does align with a trend that is worth mentioning. It follows a requirement that was initially introduced in 2023’s Avatar: Frontiers of Pandora and will also be the case with the upcoming Star Wars Outlaws.

As reported by VGC, pre-orders for the game are now available, and a notice on the front box art at retailers such as Best Buy and GameStop states: “Internet connection is necessary for game installation.” For Avatar, players had to install a day-one patch before being able to start the game. However, both Shadows and Outlaws come with a warning prominently displayed on the front of the box.

The lack of a clear explanation for this requirement raises concerns about the long-term preservation of the game, particularly if the servers are eventually shut down. In December, Ubisoft made the decision to delist the original The Crew, effectively ending its run. This unfortunate event may not be the last time we see a game meet a similar fate.

What are your thoughts on Ubisoft’s requirement of an online connection for the installation of its flagship games? Feel free to share your thoughts in the comments section below.

 

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