Gaming
Final Fantasy 7 Remake To Feature “Dramatic Changes” To Combat
The announcement of the Final Fantasy 7 Remake has definitely been one of the more welcome surprises of this year’s E3. Fans of the series have been asking for a remake of the seventh main entry of the successful role-playing game series by Square Enix for years and the Japanese company has finally listened. The game is still quite far from release and details on its gameplay mechanics are practically non-existent. Being a remake, we should expect things to be different from the original, but we have yet to learn how different.
Some new details on the Final Fantasy 7 Remake battle system have surfaced thanks to a new interview with Tetsuya Nomura published on the latest issue of the Official PlayStation Magazine UK. According to Mr. Nomura Final Fantasy 7 Remake combat system will feature some dramatic changes but at the same time it will still be recognizable.
“We are bringing dramatic changes to the Final Fantasy VII Remake so we’re hoping that you’ll look forward to additional information that we’ll be able to release when the time comes. And of course, that being said we want to clarify: we’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable.”
Final Fantasy 7 Remake has been announced during the E3 2015 and it’s currently in development for PlayStation 4. The game will be directed by Tetsuya Nomura, with Yoshinori Kitase and Kazushige Nojima also being back to work on the game. As stated above, not much is currently known about the game but Tetsuya Nomura confirmed that it won’t be a simple remake, as scenario writer Kazushige Nojima is working on new story content.
Final Fantasy 7 Remake will be released on a yet to be confirmed date on PlayStation 4. We will keep you updated on the game as soon as more comes in on it so stay tuned for all the latest news.
Thanks, PSU
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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