Geek Culture
The good parts of Ant-Man
In my last Ant-Man article, I may have given off the impression that I didn’t like Ant-Man. I’ll admit, talking about all its flaws did get me riled up but, ultimately, I actually really liked the movie. So, to prove it, here’s my counterpoint: all the good parts of Ant-Man. Mild spoilers inbound.
1. Paul Rudd as Scott Lang
I didn’t know what to make of Paul Rudd being cast as Scott. I’m not the kind of person to get worked up over casting choices nor do I know which actor should play what role. But from the moment we were introduced to him, I felt like Paul Rudd was pretty much perfect.
In a cinematic universe that has starred billionaires, super soldiers, special agents and literal gods, Rudd’s Lang was a refreshing change of pace. A down-to-earth, somewhat snarky ex-con who just wants to get his life back on track and reconnect with his young daughter – despite his amazing thief skills, he’s already a very relatable character. That’s not to say the other Marvel leads aren’t relatable but there was something about Rudd’s performance that made him immediately likable.
Maybe it was because he was able to capture so many different sides of Lang’s character perfectly. The sarcastic asshole that always had something to say about the situation, the devoted daddy that loves his daughter and the tired and desperate ex-thief; they all felt like they belonged to the same character. I didn’t know who should play as Lang but now that Paul Rudd’s here, I don’t want him to leave.
2. The comic relief weren’t annoying
When we’re introduced to Lang’s criminal buddies, I remember thinking to myself “God, I hope these guys don’t get annoying.” They just seemed to have all the trademarks of being really cringey and pointless comic relief. But to my surprise, whether it be the acting or writing, they not only managed to be funny but relevant.
It’s displayed very early on that despite their silliness, they were still really good thieves. The moment they orchestrate the break-in at Pym’s house, they suddenly become serious and professional while still retaining their comedic personalities. When they are called in to help with the final heist, I initially had a similar reaction to Pym, thinking that everything was going to go tits up because of these three. But no; they do an amazing job. Any problems that arise are a result of the interference of someone else.
It’s all too easy to make the comic relief dumb; like really idiotic to the point where you question why the main character would ever socialise with them. This film manages to avoid that pitfall entirely. Ironically, the best kind of comic relief is the kind where they’re not just the comic relief.
3. Scott’s daughter
This was definitely something I wasn’t expecting but it left quite an impact on me that I felt like I had to include it. The main character having a small daughter that he’s trying to help support isn’t a new idea and, usually, these small daughters are simply cute and innocent – in another word “pwecious.” Cassie manages to be “pwecious” but not in the way you’d expect.
Her first scene is at her birthday party, where Scott gives her a toy rabbit. Of course since he’s out of work and has virtually no money, it’s a crappy toy. More than that, it’s frightening. An ugly, creepy looking thing with an almost-equally creepy voice. What’s Cassie’s reaction? She loves it. 100% genuinely loves it and we even see her with it later while she’s asleep in bed. Cassie doesn’t serve that big of a role in terms of the action but I love how the writers went out of their way to make Cassie her own character instead of simply following a stock template.
Her performance is equally excellent. It’s all too common for child actors to be either dull or just plain bad but it’s like the girl who plays Cassie wasn’t even given a script. She’s just so natural. It’s a small thing but, for me, this character was a very pleasant surprise.
4. The shrinking scenes
I very rarely complement how scenes are shot, simply because I’m not an expert cameraman and the only reason I would call a shot bad is because it’s really bad. But my god, the scenes when Ant-Man has shrunk look amazing. The very first one, when Lang accidentally shrinks himself in a bath tub almost blew me away with how good it looked. It felt like Edgar Wright had never left, or at least someone was doing a damn good imitation.
There was just something spectacular about seeing the world from Ant-Man’s perspective. You feel like you’ve shrunken with him; running water now feels like a tidal wave and bullets feel like giant missiles thanks to the visuals and the sound. The shot of Ant-Man running across a pistol might be my favourite in the whole movie.
The best parts, though, were when Ant-Man would rapidly switch between sizes. Not just because it looks cool but because it lends itself to a lot of creativity; the fight scenes between Ant-Man and Yellowjacket at the end were the payoff and demonstrated how much of a threat these two can be even when shrunk. Hell, I’d even say that it was one of my favourite climaxes in all the Marvel movies thus far, both for its creativity and how silly it all really was.
5. Still had plenty of surprises
It was unanimously decided that the best part of Ant-Man was seeing big bad Yellowjacket getting run over by a Thomas the Tank Engine toy – a scene that was sadly shown in all its glory in one of the trailers. We all agreed it was fantastic but how much better would it have been if our first exposure to it was in the move theater? It felt like the film had played its trump card too early.
Fortunately, that wasn’t entirely the case. Obviously I don’t wish to spoil any of it but let’s just say there were still plenty of great moments that I don’t think anybody expected to see. All I recommend you do is actually go watch the movie and experience them for yourself.
Ant-Man could have very easily become the one blot within Marvel’s cinematic universe but was somehow saved and managed to be far better than I think even fans of the super small superhero expected it to be. All I wanted from it was a good Ant-Man movie, but I think it managed to even be a good movie on its own. It was funny, had a great lead, great action and was, overall, very fun. If you still don’t believe how a film about a guy whose main powers involve shrinking and talking to ants can be good, I suggest you still go watch it. You just might find yourself a new favourite superhero.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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