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Grand Theft Auto V New Update Now Available On PlayStation 4 And Xbox, Adds Rockstar Editor And More

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Grand Theft Auto V

Grand Theft Auto V, the latest entry of the series developed by Rockstar Games, has received a brand new update today on PlayStation 4 and Xbox One, adding a variety of new features which were revealed a few days ago.

Among the biggest additions of the new Grand Theft Auto V update is the inclusion of the Rockstar Editor on PlayStation 4 and Xbox One and the Freemode events added to GTA Online. The Rockstar Editor also comes with several new features that make it even better than before.

Here’s the full list of additions and fixes of today’s Grand Theft Auto V update.

New Content

  • Rockstar Editor has been added for PlayStation 4 and Xbox One.
  • Freemode Events have been added to GTA Online which unlock after completing the tutorial or are available immediately if the tutorial was skipped.
  • New Adversary Mode Jobs have been added to GTA Online which unlock at Rank 12: Hunting Pack and Cross the Line.

New Features/Updates

  • The Rockstar Editor has several new features, including: Ambient sound effects tracks have been added to the project menu; Players can now copy and paste their marker properties; Players can now freeze the time of day in the Director Mode Interaction Menu; One shot sound effects are available in clip edit view; Players can now spawn vehicles from their hangar or marina while in Director Mode; The minimap will now focus on the location selected in the Director Mode Interaction Menu locations list; New Trophies and Achievements have been added for PS4, Xbox One and Steam.
  • Hide/Show blips options have been added to the GTA Online Interaction Menu including Job, Shop, and Event blips. When hidden, the Jobs can no longer be triggered by walking to their map location but can still be triggered through all other methods.
  • Additional helicopter and plane spawn locations have been added for Pegasus vehicles.
  • Players now need to press d-pad left on PS4/Xbox One and “E” on PC to activate a corona while standing in it.
  • The ‘Bookmark Job’ option has been removed from the ‘Online Leaderboard’ screen.
  • The Creator has been updated to include the following: Props can now be stacked on top of each other; Props can now be placed overlapping one another; Props can now be rotated; Prop templates can be saved so the user can re-use the prop throughout Job creation.

General/Miscellaneous Fixes

  • General fixes to improve general game and network stability for Story Mode and GTA Online.
  • Fixed an issue where beer hats went missing after downloading GTAV Title Update 1.27.
  • Fixed an issue where players may have lost progress towards Daily Objective awards, and their Daily Objectives changed after a character migration.
  • Fixed an issue where tattoos were being unintentionally removed when joining a player in a corona.
  • Fixed an issue where t-shirt decals could appear on Mission outfits after a respawn.
  • Fixed an issue where character’s appearance could change while on Heist Missions.
  • Fixed an issue where players were unable to purchase Proximity Mines and Homing Launcher ammo during the mission settings/startup screen.
  • Fixed an issue where players could lose control in the garage after using the TV.
  • Fixed an issue where players could hang on a black screen when respawning during Rally Races on a motorbike.
  • Fixed an issue where Spectators could hang on a loading screen when attempting to spectate a player while they are watching a Job cutscene.
  • Fixed an issue where Lester Locate Vehicles were being incorrectly reclaimed by Pegasus.
  • Fixed an issue where progress toward the award ‘Calm Down’ may not be tracking properly.
  • Fixed an issue where The “Los Santos Belle” special T-shirt didn’t unlock as intended.
  • Fixed an issue where the Chrome SUV rims were not free after unlocking the platinum ‘Still Standing’ award.
  • Fixed an issue where the platinum award “Showroom” unlocked incorrectly.
  • Fixed an issue where the “All in Order” award wouldn’t track properly.
  • Fixed an issue where certain players were not receiving the “Gold Dix” award T-shirt for completing Daily Objectives.
  • Fixed an issue where purchased vehicles were being delivered to the garage with a custom roof.
  • Fixed an issue where vehicles purchased were being delivered with the incorrect wheels.
  • Fixed an issue which caused certain vehicles to be delivered with missing parts.
  • Fixed an issue where betting winnings were displaying incorrectly after a GTA Race.
  • Fixed an issue where players aren’t placed into a One on One Deathmatch after accepting the invite.
  • Fixed an issue where the Daily Objective ‘Escape a 2 star wanted level’ wouldn’t be marked as complete, even when the player escaped the wanted level.
  • Fixed an issue where it was possible to start a Vehicle Deathmatch with no vehicle.
  • Fixed an issue where vehicle’s bodywork could be removed in Los Santos Customs.
  • Fixed an issue where players couldn’t take off the Ear Defenders.
  • Fixed several issues which caused body parts to disappear when changing clothing.
  • Fixed several issues which caused items of clothing to disappear.
  • Fixed an issue where the option to add a roof was missing in Los Santos Customs for the ‘Stallion’ vehicle.
  • Fixed an issue where players were unable to join a friend’s session after disconnecting from GTA Online and returning back to Story Mode.
  • Fixed an issue where players were being put in a lobby without a host when accepting an auto-invite from Story Mode.
  • Fixed an issue where players were unable to apply Crew Emblems on vehicles.
  • Fixed an issue where Crew Emblems were being removed when buying tattoos.
  • Fixed an issue where tattoos were clipping through clothing.
  • Fixed an issue when selecting the Coil Voltic in Races; it had both the carbon and hard shell roof variants applied to vehicle at the same time, causing clipping to occur.
  • Fixed an issue where players could respawn in to the wrong vehicle while playing player-created Jobs after an explosion.
  • Fixed an issue where players were losing their head when getting a private lap dance.
  • Fixed an issue where players were unable to exit the apartment or enter the garage after accepting an invite to an invite only session.
  • Fixed an issue where players could lose control of their character when attempting to migrate a character after previously cancelling a migration.
  • Fixed an issue where players couldn’t bring up the Interaction Menu after dying while using the vending machine.
  • Fixed an issue where long delays could occur when a player attempts to view weapons in Ammu-Nation.
  • Fixed an issue where players could get stuck on a black screen during a Team GTA Race after the driver teammate left the game.
  • Fixed an issue where players outside of the apartment were not given the cutscene during Humane Labs – Key Codes.
  • Players now receive a ‘Blocked’ message when trying to invite a remote player who hasn’t completed the Prologue.
  • Fixed a crash that could occur when attempting to view Crew members via the Pause Menu in GTA Online.
  • Fixed an issue with rockets not locking on correctly when using vehicle weapons or the Homing Launcher.
  • Fixed an issue that caused ambient pedestrians to get stuck inside the geometry of the player’s car when running them over.
  • Fixed an issue that caused the movement of other players in a GTA Online session to appear jerky when playing certain animations.
  • Fixed an issue where the names of players would not render correctly on the leaderboard at the end of a Job.
  • Fixed an issue that caused the position of remote players in a GTA Online session to be incorrect when being jacked from a boat.
  • Fixed an issue that allowed Tear Gas to kill players entering and exiting garages.
  • Fixed an issue where the special ability bar for vehicles with KERS would appear in situations where KERS was unavailable.
  • Fixed an issue where the KERS camera filter would remain on screen after dying in GTA Online.
  • Fixed an issue that may cause players in an existing GTA Online lobby to be kicked when a remote player accepts an invite.
  • Fixed an issue that incorrectly triggered a wanted level in the wilderness when committing a crime with no witnesses.
  • Fixed an issue that caused information for a player on the “Friends” menu of GTA Online to display incorrectly.
  • Fixed an issue that caused pole dancers in the Vanilla Unicorn Strip Club to sometimes freeze in large GTA Online sessions.
  • Fixed an issue that displayed the wrong distance value during Stunt Jumps after changing the Measurement System option.
  • Fixed several issues that may have caused timeout errors or split sessions after completing a Job in GTA Online.
  • Fixed an issue with accepting invites to a GTA Online session from Story Mode.
  • Fixed an issue with the synchronization of trains in GTA Online sessions.
  • Fixed an issue where the remaining Stunt Jump count in GTA Online would show as a negative number.
  • Fixed an issue that prevented the purchase of clothing after jumping between several GTA Online sessions.
  • Fixed an issue that caused the directional arrow to not show for players on the minimap.
  • Fixed an issue that may have caused a loss of control when parachuting with a wanted level.
  • Fixed an issue that incorrectly triggered a wanted level due to an exploding car that was previously abandoned.
  • Fixed an issue with weapon placements in the Creator.
  • Fixed an issue where some Dynamic props were indestructible in the Creator published content.
  • Fixed an issue where some weather types were missing when creating a Job.
  • Fixed an issue in Creator mode where sticky bombs were being placed when selecting tear gas and vice versa.
  • Fixed an issue where it was possible to blow up a vehicle during a test Land Race.
  • Fixed an issue where part of the Fort Zancudo airbase was restricted in Land Race Creator.
  • Fixed an issue where players were unable to enter an invite only session from the Creator.
  • Fixed an issue that blocked the player from performing a drive-by from vehicles after reloading a save game in Story Mode.
  • Fixed an issue where the Peyote filter / overlay persisted after choosing to end the hallucination in Story Mode.
  • Fixed an issue where the cinematic camera persisted after the target had been killed during Assassination: Vice in Story Mode.
  • Fixed an issue in Story Mode where the incorrect Swift was delivered when purchasing two Swift variations at once.
  • Fixed an issue where vehicles were not being impounded in Story Mode.
  • Fixed an issue in Story Mode where upon completion of a Mission, the player appears to have died and walks out of the hospital.
  • Fixed an issue where Jimmy’s controller and headset continue performing the animation after he dies while playing a video game.

General/Miscellaneous Fixes (PS4 Only)

  • Fixed an issue where players joining a Mission through the PlayStation dashboard affected the number of team lives.
  • Fixed an issue that caused the player to become stuck when being logged out of PlayStation Network due to signing in on another console.

As for those new Rockstar Editor Trophies, there are 10 in total, with one of them hidden:

Bronze

  • Vinewood Visionary – Create and export a video using the Rockstar Editor.
  • Humans of Los Santos – Unlock all Special Characters and enter Director Mode as an actor from this category.
  • First Time Director – Enter Director Mode for the first time as an unlocked actor.
  • Animal Lover – Enter Director Mode as an unlocked animal actor for the first time.
  • Cult Movie – Enter Director Mode as Cris Formage.
  • Location Scout – Visit all Locations in Director Mode.
  • Method Actor – Enter Director Mode using any of your own GTA Online characters.

Silver

  • Majestic – Create and export 10 videos using the Rockstar Editor.
  • Ensemble Piece – Unlock all Story Characters and enter Director Mode as an actor from this category.

Grand Theft Auto V is now available on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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