Gaming
Super Smash Bros For Wii U, 3DS To Receive New Update Soon, Will Include Fix For The Diddy Kong Glitch

Around one week ago a new Super Smash Bros for Wii U and 3DS update has been released in all regions. The update introduced several balance changes as well as support for new DLC packs such as new stages for the two versions of the game and new Mii Fighter costumes. Unfortunately the update also introduced a critical issue which makes Diddy Kong invincible to grabs in specific situations. A few days since the update’s release, Nintendo has acknowledged the issue and confirmed that a new update is already in the works.
The Nintendo Official Japanese website has confirmed that the Super Smash Bros for Wii U and 3DS upcoming 1.1.2 patch will require around 60 MB on Wii U and it will be mandatory for online play for obvious reasons. As of now only the Diddy Kong glitch fix has been confirmed for the update but we will definitely hear more about the update in the next few days.
Super Smash Bros for Wii U and 3DS have been released last year in all regions on the two Nintendo consoles. The two versions of the popular game game come with the same gameplay mechanics and character roster but different stages and play modes. The 3DS version comes with the unique Smash Run mode which plays pretty much like an old school 2D platform game while the Wii U release comes with the Smash Tour mode, which is played like a board game, the Master and Crazy Orders mode, Stage Builder, the recently introduced Tournament mode and more.
Super Smash Bros for Wii U and 3DS are now available in all regions on each respective console. We will keep you updated on the game’s next patch as soon as more comes in on it so stay tuned for all the latest news.
Thanks, Perfectly Nintendo
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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