Gaming
Tales Of Zestiria PlayStation 3, Steam Install Sizes Revealed
Tales Of Zestiria, the latest entry of the Tales Of series, will finally be released in North America and Europe in around one week and more details on the anticipated Western release of the role playing game by Bandai Namco have been coming in the past few days. Last week the install size of the PlayStation 4 version of the game has been confirmed and today we have learned more about the install sizes of the PlayStation 3 and Steam versions of the game, just as promised last week.
A few hours ago it’s been revealed that the PlayStation 3 and Steam versions of the game will require 12.1 GB of free storage space just like the PlayStation 4 version. These install sizes are quite small compared to other recent games so it’s definitely good news for those who don’t have much storage space.
Last month some more details on the PlayStation 4 and PC versions of Tales Of Zestiria have surfaced online. Bandai Namco has confirmed that the PS4 version of Tales Of Zestiria will run at 1920 x 1080 resolution and that the PC version will support various resolutions up to 4K. Both versions of the game will also feature several improvements over the PlayStation 3 version such as doubled draw distance, enhanced shadows, anti-aliasing and improved textures. Unfortunately both versions of the game will run at 30 FPS and not 60 FPS like many of the previous entries of the series, as altering the framerate would have had deep consequences on balancing, difficulty and animation. Still, a steady frame rate is a definite improvement over the PlayStation 3 version, which suffers from frequent frame rate drops during both exploration and combat.
Tales Of Zestiria is now available on PlayStation 3 in Japan. The game will be released next week on PlayStation 3, PlayStation 4 and PC in North America and Europe. More on the Western release of the game will surely come in soon so stay tuned for all the latest news on the next role-playing game from Bandai Namco.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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