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Dissidia Final Fantasy To Feature 4 Different Character Types, Summons To Come With Bonus Effects

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Dissidia Final Fantasy

Earlier this week Japanese magazine Famitsu has confirmed on its official website that Dissidia Final Fantasy, the new entry of the series featuring characters from all Final Fantasy games, was going to receive additional details on the next issue of the magazine. Famitsu has been leaked online a few hours ago and a translation of the game’s coverage has been made available, revealing some interesting new gameplay details.

Dissidia Final Fantasy is going to feature 4 different character types, Heavy, Shoot, Speed and Unique, each one with his or her own unique abilities. Among the Unique type characters will be Bartz from Final Fantasy V, with each move representing a Job like in previous games. Other returning characters will also play somewhat different from the previous entries of the series, with tweaks to existing special moves and EX Skills.

Here a summary of what Famitsu revealed on Dissidia Final Fantasy in this week’s issue.

-There are 4 types Heavy, Shoot, Speed and Unique.

-Each character has 1 HP attack at first but learns more as you level up.

-Heavy’s main characteristic is a wide attack radius. Speed is high mobility. Shoot is having long range attacks. Unique is somebody that doesn’t belong to the above.

-Firion is a heavy-type who specializes in ground attacks. His combo system from 012 is expanded and now has a 3rd attack with 3 variations. Only has one air attack which is Sword Blow. HP Attack is Lord of Arms and EX skill is Blood Weapon.

-Cecil is a Heavy-type who can switch between Paladin and Dark Knight. Paladin is a Heavy-Speed hybrid and DK is a Heavy-Shoot hybrid. His EX is Job change, when it’s used he gains extra stats for brief period of time. Paladin has 3 air braves and one ground. DK has 3 ground and 1 air.

-Bartz is a Unique-type Job Master, each move represents a job. He is late-game type character comparable to late-game carries from MOBA and RTS games. His early game is weak but as he masters his jobs (by using a move repetitively) the move is upgraded and he gains a special buff(i.e Dragoon’s buff is Defence Up), HP attack doesn’t give a buff. His Jobs are Monk, Dragoon, Black Mage, Mystic Knight, Blue Mage, Hunter, Ninja and Samurai. EX Skill is Lucky Charm(?) and gives his buffs to his allies.

-All summons have a bonus effect. Ifrit is Attack up, Shiva is Base Brave Up and Ramuh is EX Skill Recharge up.

Previously announced character’s balance changes and director comments:

-WoL’s EX Skill is no longer global, has a limited range. Shield of Light stuns opponent when guarding a brave attack.

-OK’s type change to Unique instead of Speed. The closer he is to the enemy when using a physical attack the more his EX gauge fills. Vice-versa for magic. This concept was planned for the first Dissidia but wasn’t implemented apparently.

-Terra voice is based on her personality after fighting Phunbaba.

-Cloud is strong in separating an enemy from his group and fighting them 1v1. His charge can be dodge cancelled now.

-As opposed to OK, Lightning is still a speed type.

-Y’shtola’s specialises in supporting her allies and her spells have a bonus effects other than damage as in FFXIV. Aero applies a DoT, Stone applies a slow and Blizzara binds the enemy. She can heal her allies too apparently.

Dissidia Final Fantasy is currently set for a Fall 2015 release in Japanese arcades. While a console version hasn’t been confirmed, chances are high for a Dissidia Final Fantasy PlayStation 4 version as the arcade version uses the console’s hardware. A home console release, however, will only come some time after the arcade version launches

Thanks, IntelliHealth

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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