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Tales Of Zestiria PC “Fix” Project Updated, Includes A Variety Of Fixes And Tweaks

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Tales Of Zestiria

Tales Of Zestiria, the latest entry of the Tales of series developed by Bandai Namco, has been released on PlayStation consoles and PC earlier this month. Unlike other PC versions of console games, the PC release of Tales Of Zestiria doesn’t suffer from any major issue but this doesn’t mean that this version of the game is perfect, as there are still some minor issues that can be quite annoying for some. A new patch has been recently released which addresses some of these issues and a few hours ago the Tales Of Zestiria “Fix” project has been updated, a project which aims to fix most of what is still wrong with the game.

The Tales Of Zestiria “Fix” project has been created by Steam user Kaldaien and it has now reached version 0.4.0. You can download it by going here, check how to install it by going here and learn the full details of the project right below.

This project fixes:

  • Stutter caused by the Software Framerate Limiter
  • Audio Distortion caused by Sample Rate
  • Aspect Ratio on Full-Motion Videos
  • Aspect Ratio and FOV in the field
  • And experimentally (0.4.0) the UI as well

Steam Broadcasting

  • Enable this yourself by editing tzfix.ini

It also adds:

  • Framerate counter with instantaneous frametime
  • Steam achievement unlock sound
  • PSN trophy sound is the default, but you can use any .wav file

Earlier this week new Tales Of Zestiria DLC costumes have been made available on the PlayStation Store, the Idolmaster costumes for Lailah, Edna, Rose and Alisha. The DLC set also includes new attachments and hairstyles for the four ladies of the game.

Tales Of Zestiria is now available in all regions on PlayStation 3, PlayStation 4 and PC. We will keep you updated on future updates and upcoming DLC packs so stay tuned for all the latest news on the new role playing game from Bandai Namco.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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