Gaming
Dissidia Final Fantasy Lightning Moveset Detailed
Dissidia Final Fantasy is getting very close to release in Japan and Square Enix has been releasing new gameplay trailers daily showcasing the game’s playable characters. Not too long ago, Japanese magazine Famitsu has also launched a dedicated website featuring details on all character’s movesets. Earlier today the website has been updated with new details on a character that has been originally introduced in the second entry of the series.
Today’s website update showcases the moveset for Lightning, the main character of Final Fantasy XIII. Like in Dissidia 012: Duodecim, Lightning will be able to switch between different Paradigm Roles, which allow her to use different moves. A gameplay video showcasing the moveset in detail has also been shared and you can check it out right below.
In the past few days the Dissidia Final Fantasy Famitsu website has been updated with details on other playable characters. Ten days ago the moveset of Final Fantasy III protagonist, Onion Knight, has been fully detailed by the website, with a gameplay video showcasing all of the character’s special moves also surfacing online.
Some time ago some Dissidia Final Fantasy screenshots have surfaced online, showcasing some of the more popular characters of the game such as Final Fantasy’s Warrior of Light, the already mentioned Onion Knight, Terra from Final Fantasy VI and Cloud from Final Fantasy VII. The returning characters from the previous entries of the game and new fighter Y’shtola from Final Fantasy XIV won’t the only available characters for Dissidia Final Fantasy, as more will be coming after release, like the already confirmed Ramza Beoulve from Final Fantasy Tactics.
Dissidia Final Fantasy will launch in Japanese arcades in two days, on November 26th. While a console version hasn’t been confirmed, chances are high for a PlayStation 4 version as the arcade version uses the console’s hardware. A home console release, however, will only come sometime after the arcade version launches.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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