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Tales Of Zestiria Steam Alisha DLC Save Issues To Be Fixed Soon

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Tales Of Zestiria

Among some of the DLC packs that have been offered as pre-order bonus for Tales Of Zestiria, the latest entry of the Bandai Namco series now available on PlayStation consoles and PC, was a story DLC pack starring Alisha set after the events of the game. The DLC pack is now available for purchase for those who didn’t pre-order the game on both the PlayStation Store and Steam but some save files issues for the Steam version are preventing some from enjoying the extra story sequence. Thankfully it seems like these issues will be fixed soon.

On the Tales Of Zestiria Steam Community Page publisher Bandai Namco has acknowledged the issues, stating that the cause has been identified. The team is now working on a patch and more on it is going to be shared soon.

The Steam version of Tales Of Zestiria is proving to be the definitive version of the Bandai Namco role playing game also thanks to the work of modders. Last week the latest version of the Tales Of Zestiria Fix mod has been made available, including 60 FPS support. Videos showing the game running correctly at the increased framerate have also been shared.

Not counting the Alisha DLC pack, Tales Of Zestiria has received plenty of other DLC content. The latest DLC costume set that has been released on both the PlayStation Store and Steam is the Neon Genesis Evangelion Costume Set which allows players to use an Asuka Shikinami Langley – Rebuild of Evangelion costume for Rose, a Rei Ayanami – Rebuild of Evangelion costume for Edna, a Lieutenant Colonel Misato Katsuragi – Rebuild of Evangelion costume for Lailah, a Mari Makinami – Rebuild of Evangelion costume for Alisha and a Shinji Ikari – Rebuild of Evangelion costume for Sorey.

Tales Of Zestiria is now available in all regions on PlayStation 3, PlayStation 4 and PC. We will keep you updated on future updates and upcoming DLC packs so stay tuned for all the latest news on the new role playing game from Bandai Namco.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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