Gaming
Need for Speed Update 1.03 Detailed, Adds New Trophies And Achievements And More
The latest entry of the Need for Speed series, simply named Need for Speed, hasn’t been received as nicely as other entries of the series due to a several reasons. Developer Ghost Games, however, will be trying to improve things with the game’s first huge update named Icon. All the details on the new update have been shared a few hours ago.
The new Need for Speed 1.03 update adds new Trophies and Achievements to the game as well as several gameplay tweaks and fixes, such as fixed for the AI rubber-banding issues and much more.
Here are the full details of the new Need for Speed 1.03 update.
AI Catch UP
- One of the key things you have told us since launch was in regards to the balance of the AI Catch Up system. We’ve been reading all of your feedback on this, watching your videos and tuning in to your live streams. With all this feedback in mind we have made changes to the AI behavior which should improve your overall experience.
Community Events
When the update arrives one of the first things you may notice is the new tile on the main menu screen. Located in the bottom left hand corner this tile will be giving you information about any community events that are running, or due to run.
So what’s a community event? We’ve got three types of events that we’ll be running throughout the coming months, each one offering something a little different.
- Bonus cash events will grant an increase in money
- Discounts events will offer discounts on various in game items
- Bonus REP events will reward you with more REP
The first event starts Friday, titled Performance Matters and will offer a 15% discount on all performance upgrades. The perfect time to go upgrade your new ride!
Icon Cars
- If you’ve already begun your journey through Ventura Bay, you may have got your hands on Nakai-san’s Porsche or the 277 of Magnus Walker. In the next update Ken Block’s Hoonicorn and Morohoshi’ Lamborghini Diablo SV will also be able to be obtained. If you’ve already completed their respective missions the cars will be waiting in the garage for you to purchase, at no cost.
Neon Lights
- With the Lamborghini Diablo SV or Morohoshi-San being included we thought this would be the perfect opportunity for you to take an early, in development look at neons. They will be applied to Morohoshi’s car only and here’s a taster of what you can expect.
Color Picker 2.0
- When coloring your car, your rims, or decals you will now be presented with a new color picker. This will feature recent colors, pre-set colors, recent materials, pre-set materials, and numerical values on the color sliders so you can be much more precise when selecting a color or material. Improved functionality around working with colors was one of the big bits of feedback we received in terms of the wrap editor and we’re pleased to be bringing this improved functionality to you all.
Mirror Decal
- There was resounding feedback from the community during the closed beta and through launch that this was important. Which is why we’ve decided to add it in! When accessing the layers screen there will now be a button prompt that allows you to send any layer from the left side of the car to the right (and vice versa). This works on both the side panels of the car, and side windows.
REP Increase
- Reputation (REP) is there for the taking and those heading onto the streets of Ventura Bay will now find themselves with even more REP to earn. The REP limit will be increased from 50 to 60.
Daily Challenges
- Included in the update will be a host of new Daily Challenges, with an eye on balancing the types of events with less focus on Outlaw. Once the update arrives, you will start to see new challenges appearing.
New Trophies and Achievements
There will be three new trophies and achievements for you to earn:
- Fanboi – Put any of the new icon cars in your garage
- Iconoclast – Win and event with each of the new icon cars
- Mental Unblock – Get 350,000 Drift Score in Mental Block using Ken’s Car
Pre-Set Wraps
- We are expanding on the number of off-the-shelf wraps that are ready for you to use. In total we’ll be included thirty new wraps, ready for you to use across a variety of cars.
General bugs, tweaks and improvements
- A number of bugs have been fixed. We’ve tweaked things and made adjustments in other areas such as the AI catch-up.
Need for Speed is now available in all regions on PlayStation 4 and Xbox One
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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