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This seems to be the year for epic movies. Ghost in The Shell, Logan, Wonder Woman…and of course King Kong. Many of us were surprised by a trailer for this amazing film and even more so when we saw who was staring in it: John Goodman (10 Cloverfield Lane), Tom Hiddleston (Thor), John C Reilly (Walk Hard) and of course Samuel L Jackson (do I really need to mention films he’s starred in?)

Instead of modern day, this film takes place in the 70’s as the US Army is pulling out of Vietnam. A group called Monarch headed by William “Bill” Randa (Goodman) mounts a government backed expedition into a mysterious island surrounded by a perpetual storm. As they enter the island they are attacked by Kong. The military leader Preston Packard (Jackson) sets his sights on killing Kong under the guise of revenge for the men killed in the attack, while the hired scout James Conrad (Hiddleston) seeks to take the survivors to their evacuation point.

For those of us that watched the latest Godzilla film you may remember the name Monarch – yes this is the very same organization that had files on Godzilla tying in all the monster greats into one massive universe which is a step in the right direction for these movies. They finally have a universe to tie them all together and expand the idea of crossovers and introductions to new monsters that Americans have not seen before.

This film is an awesome monster movie and what monster movies should be. Epic battles, stunning visuals, amazing back drops and danger at every turn. There are also Easter eggs to the original King Kong film to be on the lookout for.

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The star power isn’t overwhelming; no one is trying to out do one another and there is a good positive energy put into this movie. Everyone plays their parts beautifully without overlapping; it’s a nice smooth flow much like the herbs and spices in a dish just right not too overpowering.

Kong was masterfully done in effects as well. Making you focus on Kong’s eyes is a wonderful move to make you sympathize with the giant monster.  You see into Kong’s soul and understand that he is not a mindless rampaging beast, but a gentle wise creature. As for the other creatures on Skull Island they don’t fit into the kind, warm, and fuzzy department, they view a human as food.

The movie much like the original makes us question once again “Who is really the monster in this film?” Is it Kong because he’s a force of nature that can destroy all that is in his path? Or is it man because they seem to only destroy what they deem a monster instead of trying to understand it? The movie’s setting the Vietnam war is not lost on me it only adds to this question. We are in a war but why are we involved and are the people we fighting the monsters? Kong forces you to look at things from a different perspective something a movie rarely does.

KONG: SKULL ISLAND

 

Be sure to stay after the credits what comes will leave you amped for that is about to come next.

If you do go see the film be sure to grab it in IMAX 3D. Kong Skull Island was made to be watched that way and it is wonderful.

Kong is just a perfect blend of cinema. It has a powerhouse cast that doesn’t overpower or steal the spotlight from one another. The visuals are absolutely stunning and allow you to lose yourself into the environment and the movie itself.

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Gamer and Geek since birth. Lover of RPGs, FPS, Tabletop, Books, Tv Shows, Movies, Cartoons, puppies and kittens. Honest girl telling you what she likes and what she doesn't like. might also be insane...

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Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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Mad Max developer responds to comments made by Furioso director George Miller about Kojima

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Last Friday, we shared with you the news that George Miller, the director of the Mad Max franchise, mentioned Hideo Kojima as his top choice to develop another video game adaptation during the premiere of his latest film, Furiosa: A Mad Max Saga. By doing so, it appears that he also criticized the previous game with the same name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has responded with strong determination.

On Twitter (thanks, Eurogamer), Sundberg expressed his disagreement with Miller’s comments about Avalanche’s Mad Max game not meeting his expectations. The director stated: “I prefer to only engage in activities if they can be executed at the utmost level of excellence.” Sundberg strongly disagreed with Miller’s statements, describing them as baseless and arrogant. He then proceeded to provide insights into the game’s development, revealing some interesting details.

Sundberg believes that Hideo Kojima has the potential to create an incredible Mad Max game, but emphasizes that it would offer a unique and distinct experience. He adds: “The publisher made extensive efforts to transform this game into a strictly linear experience, despite partnering with a developer known for their open world games.” In a subsequent Tweet, Sundberg elaborated on the situation, revealing that after the initial year of development, the higher-ups came to the realization that they had inadvertently steered them towards creating a linear experience instead of the open world game they had originally proposed. He stated: “We wasted an entire year of effort and were informed that ‘players desire independence in the current era’.” Well, obviously…”

Larian Studios’ director of publishing, Michael Douse, expressed his opinion, stating that Avalanche faced challenges in capturing the spirit of the 2015 film due to limited access and legal restrictions on intellectual property. He suggests that there may be a subtle detail that Miller is unaware of.

Mad Max, developed by Avalanche and published by Warner Bros Games, was released in the same year as Miller’s previous Mad Max film, Fury Road. Drawn from the series, it presented a backstory for Max, where players were assigned the mission of collecting components for his legendary Magnum Opus.

What are your thoughts? Were Miller’s comments inappropriate? What are your thoughts on Avalanche’s Mad Max game? Additionally, would you be curious to see how a Kojima-led adaptation would bring a unique perspective to the game? Please share your thoughts in the comments section below.

 

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