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When Mario Kart 8 was first released for the Wii U in 2014, you could scan your Amiibo to receive an in-game Mii Driving costume. Each costume was themed around the Amiibo character that unlocked it. Amiibos were relatively new at that time, but just about every Amiibo available unlocked something. Mario Kart 8’s updated Switch port, Mario Kart 8 Deluxe intends to continue that tradition.

Yesterday, Nintendo updated the Amiibo page for the port to show that over 50 Amiibos will be compatible with the game at launch. There are currently more than 20 Mii costumes that will be available at launch if you have the corresponding Amiibo.

Here’s a list of the usable Amiibo categorized into series:

The Legend of Zelda

  • 8-bit Link
  • Breath of the Wild Archer Link
  • Breath of the Wild Rider Link
  • Ocarina of Time Link
  • Wind Waker Link

Splatoon

  • Inkling Girl (and recolor)
  • Inkling Boy (and recolor)
  • Squid (and recolor)
  • Callie
  • Marie

Super Mario

  • Mario
  • Gold Mario
  • Luigi
  • Peach
  • Rosalina
  • Toad
  • Yoshi
  • Bowser
  • Wario
  • Donkey Kong

Super Smash Bros.

  • Mario
  • Luigi
  • Peach
  • Rosalina
  • Bowser
  • Yoshi
  • Wario
  • Dr. Mario
  • Donkey Kong
  • Link
  • Toon Link
  • Fox
  • Samus
  • Zero Suit Samus
  • The Villager
  • Kirby
  • Captain Falcon
  • Olimar
  • Mega Man
  • Sonic
  • Pac-Man

 

Yoshi’s Woolly World

  • Green Yoshi
  • Pink Yoshi
  • Blue Yoshi
  • Big Yoshi

Animal Crossing

  • Isabelle (summer and winter uniforms)
  • K.K. Slider
  • Tom Nook
  • Resetti
  • Blathers
  • Celeste
  • Timmy and Tommy
  • Digby
  • Lottie
  • Rover
  • Mabel
  • Reese
  • Cyrus
  • Kicks
  • Kapp’n
  • All Animal Crossing amiibo cards, including the Sanrio ones.

Super Mario Maker

  • 8-bit Mario (classic and modern)

Kirby

  • Kirby

The game will also feature various updates to Mario Kart 8. Some of the more notable additions include Battle Mode, Dual Item capacity(similar to Double Dash), returning items(Feather and Boo) and 5 brand new characters(King Boo, Inkling Boy, Inkling Girl, Dry Bones, Bowser Jr.).

Mario Kart 8 Deluxe will launch for Nintendo Switch on April, 28th, 2017 for $59.99 starting price.

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I'm a comedy writer living in NYC with a devotion to the PlayStation brand and a nasty anime obsession. When I'm not writing for the site, you can find me playing games or watching some form of television.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Gaming

Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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